You could also run the splines beyond the map playable area. I think that is how they are used in stock maps. |
Have you tried using a spline to make it? Sometimes, splines have options that single object placement doesn't. |
You can just place the object on the map. No need for scar scripting. You just need to find the correct object. I typically don't place weapons on maps, so I cant remember which ones work. I think some of them are just for visuals, or animation sequences. |
Import/export map elevation doesn't work, from my experience. If you get it to work, please post your work flow.
Typically, I just stamp everything on the map, and it transfers the map elevation as well, but I've only gone from smaller to bigger. Let me know your results going from larger to smaller, but stamping is the only way from my experience. |
Sorry for the late reply, real life and stuff..
Anyway, those blanks spaces are the map. When saving the map, are you getting any errors? Basic questions, how far in the map process are you? Starting locations, territories calculated, map entry points...ect? |
Once you export the package, it will be saved in the correct directory to play it in game.
You must give the scenario a name, in scenario properties in order to see a name in the map list, otherwise it will be a blank space. You can select that blank space, is play the map, but you won't see the name.
When first saving the file initially, make sure you have no special characters in the name, and no spaces. Use underscore "_" for spaces. Do not use parenthesis " ( or ) ". Typically the file name format would be, "ExampleMapName_6p.sgb" When exported, it would be "ExampleMapName_6p.sga".
The following examples will cause conflicts...
ExampleMapName(6).sgb
Example Map Name 6p.sgb
|
When using Mud Tech, be sure to consider balance very carefully. It is difficult, but not impossible, to add in Mud to a map that was designed without it.
Also, there are a couple of mud splats that reduce movement speed. |
For future reference, what was the solution? |
I'm thinking you don't have the correct gameplay objects for starting base. I haven't looked at the map because I'm at work. What objects did you use for the team starting territory, and the starting locations?
If I recall, using the wrong objects would result in an AI that would do nothing. |
In the custom game setup, did you select "No win Condition" or "Annihilation" or "Victory Point".
Also, is there any custom script for your map? |