That doesn't even take into account the ideas on most players playing for comp stomp (a la what Relic keeps telling us). In my opinion, comp stomp maps shouldn't be the focus of this competition - I mean the ToW mission/ competitive map ratio is pretty slim and those comp-stomp boys do pretty well for regular content... so let this one be about competitive play!
I guess this is where the difference in views come in, I assume most of you guys are dedicated, if not exclusive, competition 1v1 and 2v2 mappers/players. I'm just the exact opposite, and my ladder stats show just that. I watch the replays of you competitors, and I get a headache just from watching the excessive multi-tasking.
I really have no expectations with this contest, I am really good with the world builder, but when it comes to designing a competitive map, its a no go for me. If this contest becomes focused on competitive maps, or is judged by a competitive criteria, you can pretty much count me out. That being said, I was already on the fence in the first place, rather to submit a map or not.
This is why, my previous suggestions, mentioned a category for co-op comp stomp, as it would separate the two play styles, and the competitive maps would be able to shine, without being bogged down by comp stomp submissions. From the eyes of a comp-stomper, I find it hard to believe the majority of players are playing comp-stomp. In fact, just mentioning that I played 2 vs 4AI in the other forum section, immediately resulted in competitive players flaming my post. But I've been wrong before, and I'll be wrong again.
EDIT:
But dont let that stop you competitive guys. What you do, is truly amazing.