It actually does do slightly more damage to the marked target. Unless it underwent a ninja change...
I did test the command panther on IS-2's and the IS-2 definitely took more damage when marked.
But the command panther itself can only mark, and i believe that ability has a radius.
what the heck... why cant they put that in the units description then? i was always like "meh. im going to hit that isu anyways why mark it for increased accuracy" |
This is still incorrect, you are using FMR at the same time.
In a normal game, are you always that lucky to have a JT/KT standing still and you know where it is, at the same time having 190 munition available?
My point still stands, THE B4 CAN NOT ONE SHOT SUPER HEAVY TANKS ON ITS OWN.
You can compare it to how ridiculous the Jagdtiger becomes with a Command Panther and its mark vehicle. It two shots every tank the allies have except the IS2/ISU. It even one shots Jacksons.
are you sure? cmmd-panthers concentrated fire is 45munitions (not 80 like mark vehicle) and is supposed to buff accuracy not damage... ive read various claims that it buffs dmg by 50%... yet the ability description says otherwise
but then you barely play the game... |
Conclusion guys? Nurf or buff?
Because you know, relic actually takes these rants and cryings seriously.
Remember what happened to OKW zeroing arty? Now it only throws 1 shel or 3 at max. Because they valued you and your feedback and turned it into sh!t.
imo vet 3 should be changed. make it more accurate (less scatter) which will reduce the need for munitions to use precision, but wont increase its dmg output. its a nerf dmg-wise and a buff accuracy-wise |
im totally confused about whats going on in here |
usually everyone is like: oneshot wipes suck. but for some reasons its different with the b4
just remove the retarded +dmg vet bonuses on all units (its only 3-4 afaik) |
Other possibilities include:
+ Boost ROF against that target
+ Increase chance of crits
i do not like either of them. more ROF (similar to accuracy) wont help the stock units to fight heavy armor that much and the last thing we need is more RNG (vehicle crits)
i would really like to try the +pen instead of +damage *looking at cruzzi, whistling* |
the derailment! axis fanboys calling for removal of the b4, because its suppossed to be totally op. allied fanboys trying to tell us you cant win without it and that it doesnt work against good players (how does that make any sense?)
but since were here:
its not op at all. its vet ability paired with his vet 3 bonus might be a litte to strong (again im against everything that increases dmg values), but thats about it. the thing is fine and fun to use/play against (keeps you on your fucking toes).
but claiming it is totally inaccurate and can only hit a bad players units isnt right either... if you manage to preseve your units till your opponent can cuilt b4s, youll probably have like 10+ units running all over the place... try to pay attention to every single one once a b4 fires... but i guess u are all better players than me if i get hit by it and you dont |
Hi folks,
i was wondering in my last game, how much fuel income the soviets get. We played a 2vs2 on Moscow Outskirts and in the beginning we had our fuel and the soviets got their fuel. Still they were getting more fuel.
It was the following:
- Wehrmacht + 23
- OKW + 17
- USA + 29
- Soviets +29
Later it was funny that we had our main fuel point + 2 fuel caches, cutted the enemy from his main fuel point and had only 1 fuel cache.
Still the soviets got +22 fuel. While i have no problems with US getting fuel, because their tanks are okayish, i have a problem with it that russians got so much fuel because their tanks are really good.
So we were dominating the game, i fielded a FlaK-HT to wipe their infantry, and the russian was able to field a T34 so fast...man i mean, we even cutted them from their main fuel, had 1 more fuel cache and he can field faster tanks?
We won the game, but anyway... That is total bullpudding.
fuel income is the same for every faction but OKW. 5 base + 7 per fuel point + 3 per strategic point. the only way for soviets to modify this is by caches or soviet industry afaik. so the advantage of holding both fuels gets negated if the enemy has way more strategic points than you |
I think USF Light AT Mines need looked at again, I don't feel they're in-line with other AT Mines for their price.
They do 40 damage for 25 munitions? It costs 50 munitions to lay 2 of them for a total of 80 damage, but for that price M20 AT Mines will do 400 damage.
For 30 munitions you can lay a trap that will kill a Kubelwagen or Scout Car in one hit. You need 125 munitions worth of Light AT Mines to achieve the same result.
i think they need to be removed... to be able to repair vehicles with its crew (even crits) when hiding behind mines that guarantee engine dmg is a problem. the usf was designed to have crew/crit repairs because they lack the ability to lay down mines. its like giving the okw 100% fuel althought they got vet5. im not saying its good design, but thats the way it is
Edit: didnt read/test the changes to the way they work properly before. changed my mind |
People really need to actually try things out before going off about shit they don't have a clue about
shots fired |