Thread: RNG24 Dec 2020, 00:20 AM
Whiteflash's article has a point, RNG is fine as long as it isnt rare AND extremely impactful AND unmitigatable.
The 20% threshold change means in current meta, MGC only happens when a secondary weak AT source is included (almost all but the SU76 are infantry weapons).
That makes MGC non-existent in ranged tank-vs-tank slugfests, so controllable RNG. |
Swap Main Gun Crit for an engine snare crit and do so at either 15% or 20%.that means crits only happen when a vehicle is getting nickle and dimed, all serious AT is balanced aroumd 160 dmg or is beefy rnough
Provides low pen AT Units a value towards the end of armor engagements, but not too much. Also reinforces a core mechanic instead of adding more complexity.
It would be a huge buff to PTRS penals through, giving them a built-in snare if the opponent doesnt react fast enough.
...or just remove MGC, she's unnecessary complexity. |
As a QoL improvement, would people like ATGs and TDs to have Vehicle Priority on by default?
This would mean newly built ATGs and AT vehicles, recrewed ATGs and recrewed Jacksons/M10s would all have Vehicle Priority by default so you wouldn't need to toggle it on all the time.
The only real downside is that it's gonna take everyone some time to adjust to it.
SANDER SAID IT, it has to happen now!
Please, balance team, pleeeease!
Edit: on a less whiny note, it would be pure QoL. Not sure the last time an AT gun killed someone with primary fire. |
Could Conscripts be made to throw molotovs at a reasonable speed, in their current state it takes far too long.
Dont you love the Dance of the Rodina?
Yea, its extraordinaryily long for a throwing animation. |
Grens didnt get touched, right? They got a bugf with formation change? |
Jesus, that covers everything nicely. Nicely presented Kobal. |
Relic wont let the team seperate tech and the officer. This is just a work around for late game pop strain. Its fine for its job. |
What? What are you reading? UC got a fuel cost, pak howie is just... less lethal period. Cons STILL lost their 10%accuracy at vet 3.
Faust doesnt mean anything to UC and Bren for reasonable play, it doesnt have the range to hit the UC/AEC has trash AI.
Static play is the worst. |
I feel Brit currently gain alot of new units, and in the future Bofors & AEC doesnt lock each other.
30fuel for Platoon, 30fuel for Bofors & AEC. With 60fuel Brit unlock 7 units (while USF unlock 4 units).
Brit tech should get some nerf. Maybe not lock out unit like USF, OKW, but definitely need to splitted into a small Hammer & Anvil teches.
Something like this:
-Platoon 30fuel: Sapper, Sniper, mortar
-Mid tech Hammer 40fuel: Officier, AEC, weaponrack
-Mid tech Anvil 40fuel: Bofors, ATgun, bolster squad
(Grenade still a side tech)
Currently, the UKF's 'meta' play style doesnt use less fuel than others... all that would do is add another accessibility split to an already straight-jacketed faction. See AT Gun? No AEC to counter LV. See AEC? Tank rush, he has no AT gun.
That was tried with USF and ends up really really clunky.
Also, they still have lowest non-doc unit count. |
have you tested it? I can see the chance for problems, its a lot of modifiers. Previously the Vickers K was a budget LMG and their stats are REALLY bound to just cover. And thats.... 160 muni baked into a single squad? Only full zook rangers competes.
also, their combat stats are EXTREMELY tied to cover, with the Vet 1 improving cover combat. Could be an issue late game with mass yellow cover, but Rocket Arti tends to wipe squads anyways.
This needs testing. |