When did they drop? Most drops post loading are after their team loses both fuel or their armor gets blown to hell. Sometimes a blob wipe does it.
If you see surrender attempts expect drops... |
Ive been saying for years CB is straight overpowered. Just get rid of it! If we want abilities on howitzers, give them a smoke barrage, WP, or Creeping, though creeping has perfect accuracy issues too.
ML/20 reaches leFH power at vet 1, its dramatically weaker till then. |
Standard disclaimer, CB is the problem from a value reason. The ML/20 has similar direct barrage effectiveness as the leFH once it gets its Vet 1 extra shell.
CB just provides massive damage, precision, and micro savings not found elsewhere.
All mobile howitzers do dramatically reduced damage over time vs fixed, but with high FoW accuracy, so they kill forward positions. They are VERY pop cap intensive for their value, both costing more than fixed howis, I believe priest is the same as a m36. And Sextons have incredibly wipe safe shells. |
200 instead of 160 damage, and FoW multiplier of 1.25 instead of 1.75. With half cooldown between barrages vs normal barrage. |
Only UKF Royal Arty and USF Infantry commanders have the SPGs, so they can be tweaked in the coming update. I suggest just change their FoW accuracy mod from 1.25 to 1.75 and maybe increase max dispersion. That will prevent consistent howitzer kills, especially with how little damage the Sexton does per shot. I haven't messed with the priest in a long while.
Best I can tell, the SPGs are designed to break Axis Sim City with their low FoW mod and pretty bad AI shells. Buildings are big, so more dispersion is fine and Inf has a consistent ant-howi off-map already, with Ro.Arti close behind (concentrate barrage should be swapped for precision, inconsistent off-maps are just annoying) |
KV-2's AT is based on its HUGE deflection damage. its like 120 or 160, not sure.
Easiest and safest change is increase RoF. More per shot damage means infantry splattering without complex AoE jiggering. We don't want that again. More armor has already been nerfed.
Or, make IS-2's frag shell ability not require a full reload and effect enemy tanks, via blind crit. More micro more value more skill more goodness. |
The Pershing exists, so the IS-2 isn't alone in pick rate. |
Should 800 HP Vehicles get 2 snare to engine damage? or should we stick to 3 snare to engine damage? Having that be consistent would be REALLY NICE.
Affected vehicles are Comet, KV-1, T-34/85 I believe. Maybe Dozered Sherman. |
Pip, don't let me dream. Continued support is already above expectations. If new content of any sort might be coming... nope, no dreaming. Happy to hear the hotfix is in the works! |
I'd like to keep Stuka Dive Bomb out of common use, as it violates the general rules of off-maps and impacts players with specific hardware set-ups differently. It doesn't use smoke effects, requires directional sound, and effects control points all of which are unique to SDB.
Give a different off-map for howitzer control that doesnt punish poor/slow players as much. Maybe light artillery, or some kind of bombing run. |