Achievements are the only real data that gives us an indication of what people are actually using.
As such they can indicate the underused and unpopular units
One of the reasons I do threads like this is because I like to challenge the accepted wisdom of what is good or not
Another is to find the units that my opponents will be unfamiliar with
As someone complaining about a stale meta this an exercise I would expect you to support
Profile of van Voort
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Residence: Morocco
Nationality: Morocco
Residence: Morocco
Nationality: Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: Uses for Unloved Units: End Year Update26 Dec 2014, 22:07 PM
In: Strategy Desk |
Thread: A suggestion to Luftwaffe Supply Drop26 Dec 2014, 12:09 PM
The problem is not the supply drop its that box's suck now. Seriously? Caches are a better long term investment that helps everybody, and I would be really upset with an OKH player who did fuel drops rather build them first But, getting fuel like that allows fast teching for an early Panther or an early KT. There are four commanders that "break" the economy like that: Soviet Industry trades MP for fuel constantly, and usually means that MP becomes the limit on their builds. As such it is a little gimped right now Ostruppen and CAS have fuel to munitions conversion, but the off map call ins that that can power don't kick in until higher CP values so their effect early game is somewhat muted. A main advantage is that once you have your armour out and are at pop cap you can use all the fuel you have building up. If Luftwaffe did the same thing as that but with MP it would be a lot better. In: COH2 Gameplay |
Thread: A suggestion to Luftwaffe Supply Drop26 Dec 2014, 09:37 AM
Well, that is MP that they are not spending on field presence, and it would be possible to argue that if they do that they should be punished However I don't think though that what you have to give up (which what 200 MP for 30 FUEL?) is enough, as that is less than one squad Also, it comes early enough that it can mess around with unit timing. Therefore it might be worth: Making it more expensive Having it come at a higher CP value In: COH2 Gameplay |
Thread: Uses for Unloved Units: End Year Update25 Dec 2014, 16:30 PM
It is not surprising to note there that some of the units that only appear in one doctrine are down there, or even that the least popular needs unique units from two doctrines However the STUG-E is quite good now, so it is not surprising that it has gone up in the world Nor is it that surprising that the weakest non doctrinal achievements relate to: Vetting the SU-76 (given that its a glass cannon without the cannon) Vetting the M3 (By the time this can get to Vet 3 it's counters are on the field, and it comes later now) Killing vehicles with mortars which is basically luck Surprisingly though: The B4, which good enough to get called OP, has not budged. Ostruppen remain rare despite being buffed and despite various people raving about how good they are now In: Strategy Desk |
Thread: Uses for Unloved Units: End Year Update25 Dec 2014, 16:20 PM
Been a while since we did this, and certainly since they broke the link between bulletins and achievements http://www.coh2.org/topic/17651/uses-for-unloved-units-4-45mm-atg http://www.coh2.org/topic/14441/uses-for-mechanised-groups http://www.coh2.org/topic/15471/uses-for-stug-es http://www.coh2.org/topic/16469/uses-for-unloved-units-3-the-dishka Currently the rarest achievements: .3% 1) Deploy 50 Mech Assault Groups and 50 Mech Grenadier Groups 2) Kill 5 Tigers with 45mm AT Guns 3) Deploy 50 Partsian SMGs, 50 Rifles and 50 LMGs .4% 4) Deploy 200 Ostruppen 5) Kill 20 Vehicles with Partisan Tank Hunters 6) Destroy 100 vehicles with B4 howitzers 7) Destroy 20 vehicles with Dishkas .5% 8) Kill 50 LEIG 18 crew members with ML20s 9) Destroy 40 light vehicles with SU-76s, and get 3 Vet levels with 20 SU-76 10) Destroy 25 222s with 81mm mortars 11) Get 3 Vet levels with 40 M3s This was the Top 10 as of March: 1 BLITZKRIEG Deploy 50 Mechanized Assault Groups and 50 Mechanized Grenadier Groups. 2 Size Doesn't Matter Kill 5 Tigers with M-42 AT gun 3 Rapid Fire Anti-Tank Destroy 20 vehicles with DShK Heavy Machine Guns 4 Someone Needs to Man those Guns! Deploy 200 Osttruppen squads. 5 SURPRISE! Destroy 20 vehicles with Partisan Tank Hunters 6 They're Coming Out of the Woodwork! Deploy 50 Partisan LMG Squads, 50 Partisan SMG Squads and 50 Partisan Rifle Squads 7 BOOM! Kill 100 vehicles with B4 howitzers 8 We're Going to Need a Bigger Gun Get 100 kills using a KV2. 9 Makeshift Artillery Kill 200 infantry with STUG III E assault gun 10 Assault Grenadiers Kill 50 enemies with a single Assault Grenadier Squad The KV2 and Agrens are now at the .6 level, so they've risen slightly above the top 10 The STUG E is up at .8 In: Strategy Desk |
Thread: Tiger Ace on General?25 Dec 2014, 12:29 PM
It's quite doable with practice Just make sure you never engage more than a fraction of the enemy forces at a time, and don't use munitions for anything other than repairs and the top mg And remember flare is free Expect to take an hour In: Campaign & Co-op |
Thread: Lack of new playstyles24 Dec 2014, 10:52 AM
Works for Spiky... But seriously, people are complaining about stale meta game are allowed to explore alternate options That is how the meta changes In: Lobby |
Thread: Relic and the Long Distance Relationship24 Dec 2014, 08:29 AM
Sigh I'm not talking about balance I'm talking about the fact that the "Community" is predominantly 1v1 players and that their concerns are basically irrelevant to the vast majority of players, many of whom are single player only Just because AA doesn't appeal to "The Community" doesn't mean doing it or anything like it is a bad idea If people stopped believing the echo chamber here that revolves around the least popular implementation (1v1) of one the least popular game modes (automatch) and looked at the big picture things would look very different Balancing 1v1 would be time consuming, hard, not generate immediate revenue and be generally thankless. Rather than understand that instead we have people acting like Relic working on something like AA that was easier, would make more money and be deliverable in a realistic time frame as it is a personal insult. Balance pre-WFA was pretty good, and if you compare where we are now relative to where we were when WFA came out we are pretty good - we would roughly be in the same point of the cycle as the UBER TIGER ACE and WINDUSTRY and I dare anyone to tell me that balance is in as bad a place now as it was when. So I am quite confident that balance will be in an even better state by mid 2015 if not earlier. In: Lobby |
Thread: artillery and late game squadwipes24 Dec 2014, 06:09 AM
You try to avoid sending your tank into a urban area at all if you can avoid it. But if you have to, then whether you close up or keep the hatches open is dependent upon your personal preference and the opposition With the hatches down you are much less able to see around you - and in a close battlefield there are lots of places opposition can hide in With hatches open the commander is risking getting killed, but the chances of losing the whole tank are a lot less because he can see what is going on. Really however only the British had a doctrine that tanks are supposed to fight tanks. The Germans regarded the primary foe of the tank as the AT Gun and the Americans designed their Tank Destroyer doctrine to counter massed German tank attacks that they thought had happened in 1940. The Sherman wasn't designed to fight tanks, which is one reason why it was not especially good at it. In: COH2 Balance |
Thread: Relic and the Long Distance Relationship24 Dec 2014, 05:54 AM
Yeah, people in the "Community" think that 1v1 (and maybe 2v2) is all that matters. In: Lobby |
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