tried a few suggestions, I actually killed his luchs with a zis, but only because he sort of left it killing a garrisoned dshk while i deflected his attention somewhere else, we harrased each others fuel so I got out a sherman and T70, while he had PIV and racketen, I then got his flak truck, sadly he then popped out a King Tiger so it was pretty much gg, I lost the Sherman but after a long wait got another one, that sherman had his king tiger on the ropes but then the game ended at 35 minutes, he was a pretty bad player, especially with infantry, for instance I managed to blow 3 squads up with a single satchel charge, but in usual OKW fashion he just kept them coming, I did try harrasing with M3 at the start, but it never really did anything until a flame engineer was inside and then it got hit by a racketen, it lasted a minute or two. |
Soviet is most MP bleed faction in early game, get AT gun or 2 squad of guards its a huge investion and its not easy, coz you line infatry if its not penals will be lose to volks with kubel or sturmpio.
You can counter with penals, with guards, with at guns and another stuff. But its dosnt mean that OKW snow ball are fine. When you play vs OKW you must pray about mistakes from opponent just to be in game, not win.
totally agree, your hoping for lower player skill, if all is equal you are pretty screwed. |
I like going cons w/ ppsh against OKW, and if you have 3-4 con squads by the time of the luchs, AT nades+zis OR a guards squad (combined arms has ppsh+guards) oughta do it. One of the few things cons are better at than the other mainlines is snaring vehicles thanks to their squad size. That said I don't think 3-4 cons is viable atm UNLESS you have gone a ppsh commander.
I take it you mean a mixed arms con-maxim start game? or do you just build cons until a few minutes into the game, just wondering how you hold back the initial rush. |
you guys keep forgetting about guards, they can keep the Luchs from going all in and also button it for an easy kill with two guards squads.
if you dont opt for only penals you have to get guards to properly counter a luchs, its the only way.
combine a guards squad with an AT gun and you got an easy kill.
combining cons with AT nades with guards or an AT gun works great too
so your going for no mines, no flame, no penals, does that mean a tier 2 start with cons? thats a lot of ammo your using to upgrade guards and have enough available for button, how many maxims and cons would you lead with? how many guards could you have by six minutes if you are forking out 320 mp for an at gun? .. I have found tier 2 start to be weak since both maxims and cons have been heavily nerfed in fact guards have also been nerfed, any thoughts on this idea? .. this seems like the old school Soviet meta, does it still work with all the nerfs and added costs associated with it? |
thank you all for your responses,here are my thoughts on them, unlike cons penals cant build sandbags and come out later, they are outnumbered until you have 3 squads, the early game advantage goes to grens until you have three penal squads, I generally find OKW have better map control than I do if I go tier 1. I have tried mines but then I cant use ammo based counters such as PTRS and sticky satchels, the last game I was base raided by the luchs after retreating, this was 6 minutes in, I had only laid two mines and got a flamer to dislodge garrisoned units, one mine had already been hit by grens, you have to be very lucky to have a luchs hit a mine, maybe its the map control problem more than the luchs, I need to try and stall the early rush that makes the luchs attack so early, I will revisit the M3 scout car, although like the 2 engineer start it slows down production of the three penals and ties up the engineer to repair duties rather than point capping, maybe im just bad with that unit, but I have rarely got my money's worth out of it in damage dealt or advantage felt, I will try and make it useful for a couple of games, I find I end up using it as a glorified Kubelwagon until its swarmed by the blob. |
been trying things out to counter luchs as soviets, any thought? I have tried leading with a couple of conscripts and getting AT nades, this seems to be ineffective, penals with at rifles is slightly worse, so is it better to try for tier 2 quickly after tier 1? .. I know obvious stuff like T70, but against OKW the game is often over due to the damage dealt by Luchs before I can get one, so I sort of gave up on that particular one horse race due to OKW early map control which ive learnt to accept. |
any chance this is a Soviet victory? |
Did you saw the game? Soviet got raped hard early / midgame like 400 vps to 5
did they win, if they did I will watch as I can maybe find something useful out of it, if not its just same old same old to me
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is this a Soviet Victory? ... seriously |
I know what faction mixing is, but not everyone is as smart as I am.
What the game "used to be" is the past. Saying "but in X game they used to do it" is hardly an argument. Why? Because they've evolved, for better or worse.
Since you claim this has been in the game before, prove it. I'd love to see it. if what you say is true then yes I don't see why it was taken out...but if that's false, then of course you're just lying.
your just a bit weird ..lol |