6 cons
by
GenMe
5th January 2015, 21:51 PM
- General_Me
Faymonville Approach (2)
- ~TAB~ Rommelesque
- [00:00:18] ~TAB~ Rommelesque:
- [00:00:24] General_Me:
- [00:15:07] ~TAB~ Rommelesque:
5 Jan 2015, 21:51 PM
#1
Posts: 294
this reply is the next instalment after getting help from a better player than myself, so really I'm only posting so it can be scrutinised by 1v1 players, I need to improve against OKW, thx in advance
5 Jan 2015, 21:54 PM
#2
Posts: 294
thanks again Quentin for pointing me in a better direction its really appreciated, its not the idea as much as believing in it, I need to trust my cons more...lol
5 Jan 2015, 22:08 PM
#3
Posts: 830 | Subs: 2
the problem if you go t-1 ... it's really weak against a flak track. M3 is weak against schrek, if you take some damage, you can be one shoot by a schrek. and M3 + t-1 at the begin cost like 300 manpower ....
________________
In this game the problem is that your opponnent is not really good i find.
But i find your micro correct, your problem is more the direction, strategy choice ....
I mean for exemple if you see all his unit in one side and his cuttoff alone ( defend by only 1 volks )
Just take the cuttoff, so he needs to moove his forces or do something and you take advantage by the cutoff.
________________
In this game the problem is that your opponnent is not really good i find.
But i find your micro correct, your problem is more the direction, strategy choice ....
I mean for exemple if you see all his unit in one side and his cuttoff alone ( defend by only 1 volks )
Just take the cuttoff, so he needs to moove his forces or do something and you take advantage by the cutoff.
5 Jan 2015, 22:11 PM
#4
Posts: 830 | Subs: 2
And so no at-gun ... or it's delay your ISU, etc
5 Jan 2015, 22:27 PM
#5
Posts: 294
so I should get that AT gun out after t34, I thought about that, yes your right about my movement, I've thought about that before, I react to the enemy to much, rather than doing my own thing, I think I was worried about two things that game, his retreat point was very close to his fuel so it was hard to skirmish it, also I didn't want to lose my fuel and delay the t34, but your absolutely right my movement choices do suck
I've got to get my head around that, its also hard with that bloody beach buggy flying about suppressing stuff..lol
thank you for your help
I've got to get my head around that, its also hard with that bloody beach buggy flying about suppressing stuff..lol
thank you for your help
5 Jan 2015, 22:33 PM
#6
Posts: 830 | Subs: 2
if panther come, you need at-gun .... and if you go ISU .... You need at-guns too because of the shell change ...
or pray he gets a mine, or pray at-nade works Kappa
Put your HQ medic in the road i find it really bad.
And put your HQ medic in the map as okw vs soviet it's bad too because of motars and precision strike.
or pray he gets a mine, or pray at-nade works Kappa
Put your HQ medic in the road i find it really bad.
And put your HQ medic in the map as okw vs soviet it's bad too because of motars and precision strike.
5 Jan 2015, 22:34 PM
#7
Posts: 294
should I hunt him down with my cons?
or skirmish the map to start with and avoid contact?
or skirmish the map to start with and avoid contact?
5 Jan 2015, 22:43 PM
#8
Posts: 830 | Subs: 2
Hunt him down if he don't retreat, but don't forget he can renforce his troops in his HQ .... Only a shock can clear his volks for exemple if they renforce in his HQ ...
but don't do it if it's useless.
first objectif it's to take a huge control map.
but don't do it if it's useless.
first objectif it's to take a huge control map.
5 Jan 2015, 22:45 PM
#9
Posts: 294
I've never really used the ISU past a couple of unsuccessful forays, maybe it will be fun to have a go at it again, I know now it has an 11 second shell change, which is scary..lol
5 Jan 2015, 22:46 PM
#10
Posts: 294
I will try this strat a few times to improve, then post results after a number of games, so as not to bore you with it.
thanks for your time its appreciated
thanks for your time its appreciated
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