ive tried tier 1 flame and sniper team with shocks penals to fast t34, with this I just get overwhelmed by OKW inf numbers, also maxim spam which has yielded most results against bad OKW players, I am losing almost every game against OKW and have done for months, this game is a good one to show my problems as my opponent is as bad as me as far as skill set is concerned so it better highlights issues, I cant seem to avoid losing squads against OKW as they die before I can animate abilities or retreat.
in this game I didn't have to fight any of the major OKW boss units like KT or mass ubers, but I don't seem to ever be able to dislodge this faction, I have lost over 30 games in a row against OKW so my issues are pretty bad, I only play 1v1 auto so plz no advice from team players because team games are irrelevant to me and its all just totally different.
also no axis fanboys plz, I cant attack things with spam I have tried, I am always heavily outnumbered, con spam is to easy for OKW to counter to be effective also later on they sort of become useless.
OKW help
by
GenMe
5th January 2015, 19:58 PM
- General_Me
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5 Jan 2015, 19:59 PM
#1
Posts: 294
5 Jan 2015, 20:09 PM
#2
Posts: 830 | Subs: 2
try 6 cons start with molotov
after fast t-34 ... in a map like this is-2 doctrine.
And in other map i go always ISU vs okw ... volks schrek + raketen + obers and panther after can be unbeatable if you have IS-2.
In ISU doc you have the bomber for 200 muni, you can kill fast his t-3 too for exemple.
If he don't have obers because t-3 kill in mid game, late game, 2 shocks can be very powerfull
after fast t-34 ... in a map like this is-2 doctrine.
And in other map i go always ISU vs okw ... volks schrek + raketen + obers and panther after can be unbeatable if you have IS-2.
In ISU doc you have the bomber for 200 muni, you can kill fast his t-3 too for exemple.
If he don't have obers because t-3 kill in mid game, late game, 2 shocks can be very powerfull
5 Jan 2015, 20:17 PM
#3
Posts: 294
thanks, so 6 con fast t34, how do you deal with the Panzer II or flak trak? do you go tier 2 somewhere in there?
5 Jan 2015, 20:26 PM
#4
Posts: 830 | Subs: 2
You need to have t-34 on the field when Pz 2 can come or you are dead Kappa.
I didn't see a flack track for a long time, i did 1 at-gun but i think it's useless because at-gun is not mobil and you can't finish him, more when he have smoke.
So, make more cons vs flak track or keep 6 cons, you need to surrender him on the map Kappa flak track can't be everywhere Keepo.
But in this case, no obers fast and no Pz2 fast, so it can be good for you.
cons > volks so you need to take a good mapcontrol for a t-34 ready when pz 2 can come. Only Mg34s can stop you.
I didn't see a flack track for a long time, i did 1 at-gun but i think it's useless because at-gun is not mobil and you can't finish him, more when he have smoke.
So, make more cons vs flak track or keep 6 cons, you need to surrender him on the map Kappa flak track can't be everywhere Keepo.
But in this case, no obers fast and no Pz2 fast, so it can be good for you.
cons > volks so you need to take a good mapcontrol for a t-34 ready when pz 2 can come. Only Mg34s can stop you.
5 Jan 2015, 21:48 PM
#5
Posts: 294
I tried your strat on a game just now, I did win so thanks again
but when I checked the replay, he was very prepared for me, not sure why he left, he just seemed to feel he had lost or something, so in that respect it worked, could you check it out to see how I could improve on what I did?
replay is called ''6 cons''
but when I checked the replay, he was very prepared for me, not sure why he left, he just seemed to feel he had lost or something, so in that respect it worked, could you check it out to see how I could improve on what I did?
replay is called ''6 cons''
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