panzer command is the only one that can actually kill anything reasonably well.
If it's in the field, you can go kill it. Not only will you take out the AA, but you'll neuter his tech. If it's not in the field, it's not holding any territory and is thus purely an AA weapon.
I'd love to see someone compile the data on doing 50 fuel drops and counting how many times they are shot down by the panzer command.
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Post History of Dullahan
Thread: OKW free AA 9 Dec 2015, 16:42 PM
In: COH2 Gameplay |
Thread: Time for Statistics9 Dec 2015, 16:36 PM
I used the 1v1 numbers. Omg guys look at the UKF ninja buff. In: COH2 Balance |
Thread: Time for Statistics9 Dec 2015, 02:30 AM
I'm using made up numbers to explain the logic. The numbers of games varies wildly day to day due to the small sample size. December 6th OKW played 200 games and Brits only played 30 for example. 30 games isn't even enough to have a decent statistical representation of british players in the top 150. I also fucking hate the new OKW design and have been quite vocal about that, so don't accuse me of bias. I play everything pretty equally. I said the exact same thing when allies Op was all the rage. In: COH2 Balance |
Thread: Balance Forum suggestion8 Dec 2015, 09:14 AM
Then it just becomes a circlejerk of playercards. Back in the day there was this cool little private forum Relic had set up for Dawn of War 2 that was invite only and we all talked about balance issues in our super cool batcave. 80% of threads were people sniping at each others skill level and arguing about whether or not anyone had the right to comment on the topic. 10% were bug reports. 10% was theorycraft battles. It was a clusterfuck and Relic rightfully abandoned the forum because it was full of elitist twats. The way to do a balance discussion properly is to disallow simple posts like "+1", to encourage people to post replays and videos of what they're talking about and most importantly: To direct people to the fucking strategy forum. It's telling that this community only cares about bitching rather than trying to work a problem because the activity in the strategy forum is shit. No one experiments or tries new things, they just play the metagame and whenever they struggle they come running to the balance forum. If I had a nickel everytime I've seen an OKW player build the mechanized command to play for the king tiger and then NEVER USE RESOURCE CONVERSION to try and get it faster I could fucking fund company of heroes 3. There's a severe lack of outside the box thinking in this community or adaptive play. I've seen a few cool plays but most people play very standard build orders with very standard tactics. And then when it doesn't work they come here not to think of what they could do differently but of how Relic must fix it with nerfs/buffs. Economization is generally terrible (Floating, economic timings, optimizing economy etc), micro is lazy compared to DoW2, people are STILL playing the heavy tank meta etc. There's about a hundred ways even the very top ranked players could improve their game play that are completely independent of balance. In: COH2 Balance |
Thread: Calliopes are OP 8 Dec 2015, 08:54 AM
The entire point of the calliope is that it's a katyusha on a sherman. It also cost a shit ton more than any similar unit because of this advantage. It's fine. L2P. Also learn to dodge a fucking barrage while you're at it. In: COH2 Balance |
Thread: How to deal with emplacements spam?!8 Dec 2015, 05:22 AM
Stuka is the go to option. Just make sure they've exhausted brace before you use it or it will do nothing. In: OKW Strategies |
Thread: UKF on Life Support8 Dec 2015, 05:10 AM
I don't even know how people propose you balance for team games. They just say "You can't just balance for 1v1". Well, what do you mean there? 1v1 is essentially balancing faction match ups. What happens when economies and units mix and work together is not something you can control for at all. 1v1 has six match ups, 4v4 has 1296. Not to mention that the addition of more players means that the maps end up being much larger, which in turn has its own huge effect on gameplay. The only way I could see team games working as their own balance thing is if they had their own unique economy. All unit costs and income would be adjusted separately from 1v1. This isn't something that is really viable to do, honestly. Your best bet if you want balanced team games is to set out and make your own mod to accomplish that goal. For what it's worth though, if Relic deleted this patch (except for the changes to doctrines) they'd massively improve both 1v1 and team game balance. It seemed team games were in a good spot before. In: COH2 Balance |
Thread: The AEC needs a buff8 Dec 2015, 03:28 AM
Funny how AEC is worse than su-76 before fix and still there are people here who argue that its fine. Bias is strong with them. The AEC works because it's a timing unit. I wouldn't mind buffs, but I mostly just use it to harass capping squads, kill stuff like base bunkers/flak emplacements, medic bunkers and of course any sort of light vehicles (222, halftracks, kubel, luchs) Only SU76 didn't have nearly the same timing and came out much later in the game. I use it pretty regularly in my games, about 50/50 with bofors depending on my strategy. In: COH2 Balance |
Thread: Time for Statistics8 Dec 2015, 03:25 AM
Everyone was praising the patch and the patch preview around these here parts. More than a few "OMG JESUS PATCH THANKS RELIC" posts. Honestly, they got a shit ton of positive feedback from people about the patch note. They also got positive results from the survey. It's amazing how much the community flip flopped on a patch that they even helped design. (Relic listened to the containment thread about OKW) You all are going to pretend that you always knew the patch was going to be shit, but one only need look at some posts from last month to see all the praise they were giving out. Obviously not everyone agreed, but I find it pretty funny to see posts like yours claiming everyone knew it was going to be bad. We were in the minority of posters, the vast majority of people thought these OKW changes were great. In: COH2 Balance |
Thread: Time for Statistics8 Dec 2015, 03:14 AM
Yes, it's actually pretty easy to follow if you're not retarded, asshole. Sentence 1: "If 1000 games are played with axis and 500 are played with allies in the top 150 players, that means that axis played 500 games against players who are outside that skill bracket." 1000-500 = 500. pretty easy to understand. I kept it extremely simple and clarified in detail in another post. Sentence 2: "Which means that axis will have an inflated win rates because they are playing against weaker skilled players." 500 games are outside the skill bracket and against weaker players. Therefore the win rate is higher, due to more uneven match ups. The reason I didn't explain it like that was he wanted to know WHY we're disregarding the stats, not for me just to tell him that they should be disregarded.
I'm not trying to say OKW is not OP, I'm just saying it's not statistically sound data. As "Myself" has asid, they either need to control for players (Only count games between players who are both in the top 150) or increase the sample size much large than the top 150. (top 500 atleast) In: COH2 Balance |
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