I don't agree. Going LTD with airborne completely over-saturates your anti-infantry firepower. Riflemen/pathfinded/paratroopers are already very deadly against infantry and you don't really have the need for LTD tier units to add further anti-infantry DPS. Furthermore, The overpriced call-in AT gun also comes too late (4cp) to help you defend against early enemy armor such as the Panzer 2. So if you do for some reason go LTD, you still need zooks before you can call in the AT gun and at that point, you might as well no longer bother with the overpriced AT gun.
The HMG drop only has some limited use against OKW if they don't go for MG34s you can steal. In every other case, the thing is so bloody expensive (over 360mp to get it crewed with shitty rear echelons) that in nearly every case, you are better of simply teching grenades and use them to steal an enemy HMG. Paratroopers with the captains On-Me sprint bonus and their powerful grenades can quickly flank an enemy HMG and take it out.
I mean you should always have bazookas anyway. I don't think you can ever have too much anti infantry firepower though. LT has such great shock value and awesome unit tech that I really prefer grabbing weapon racks and some bazookas to getting an early Captain.
What it does allow you to do is buy less bazookas because you only need 2-3 to deal with a luchs, but more for a pzIV and bigger. I do a lot of Brummbar builds with Ostheer and anyone who tries to get by on pure bazookas gets absolutely obliterated around ~15 minutes when the brumm pops out. Even the 57mm without the armour piercing rounds is a wet noodle against its front armour.
I dunno, I think the tech flexibility and being able to drop it anywhere in the field is pretty significant. It's not a "use every game" ability but having the option to pay a premium price for weapons is fine to me.
There's an argument for min/maxing for certain, but that doesn't mean the abilities aren't pretty useful. They scale up well to team games too, great for helping your allies out.