Tank traps are doctrinal for obvious reasons. You can block off entire towns with them, which slows the game down. With CoH2's gameplay there's no real reason to have them either.
The reason that no new undoctrinal units are added is because it costs money, and they have to find a way to cover those costs, which is putting it in a commander. Why is it even terrible that there no new undoctrinal units? I don't see how it is terrible. And why is having too many commanders bad? I just do not get this mentality.
You and I know very well it's not gonna change anyway so there's no use complaining about it.
You love commanders?I have a great idea!
Why not removing Brumbar, Panther, Panzer 4, T-34/76, SU-85 and T-70 and make them all commander units?Great idea!!!!!That means moar commanders!!!!!
They could make a T-34/76 commander or a Panther commander.
They should leave stug and su-76 as the only non doctrinal Basic Units.
If you want to have Panzer 4 you can choose the panzer 4 commander.
they could also make a panzergrenadier or penals commander.WOW! That would mean even more commanders!
Then they can Change the Name to Company of Commanders!
Maybe barbedwire and sandbags should also be locked in a commander?Great IDEA!
panzerwerfer commander.Katyusha commander.
scoutcar commander.There are so many Options.