General Information
Register Time: 23 Sep 2013, 12:43 PM
Last Visit Time: 13 Nov 2023, 16:45 PM
Steam: 76561198060998720
Nationality: Poland
Game Name: sheepeh
Ram has range reduced by .2, if it misses the Soviet engine blows up and the unit is lost. On hit, the T34 is abandoned and the crew captures the unit that has been rammed. Both units are reduced to half health.
Blitz has been changed so that it requires a Pioneer ability on the tank before it can be used. Accuracy is decreased while in blitz but penetration increased (due to simualte shells moving faster since the tank itself was moving faster when firing)
M3 scout car can now carry weapon crews to make a mortar truck. It still cannot carry Snipers.
ISU-152 now does no damage to infantry but will crew shock any vehicle on hit. Turn speed doubled.
IS-2 tank can now crush small and medium tanks by driving over them.
Ostwind has to switch manually between being able to hit ground targets and air targets.
StuG has had 'Target Weak Point' replaced with 'Blitz'
Panzer IV has had 'Blitz' replaced with 'Target Weak Point'
German scout cars can now only by built by Pioneers in the field, still requires escalation to battle phase 2, retains all other stats.
no cost reduction pls . i dont want the sov core infantry to become a cheap, crap and gimmicky unit. just look at rifles and volks. the balance was perfect. id love the same for coh2.
Nope. The game doesnt encourage Quantity over Quality too well. Its all about preserving units. Is it fun to flood the map with cheap crap units and see them swarming one enemy unit in order to actually do something?
I want Soviets to be a solid faction, not a faction of solely super cheap, gimmicky units only able to do something in a swarm. Zerg - style.
Thats neither good for balance in a game like COH and neither it is for gameplay.
Stick with asymmetrical balance and keep making the factions solid on their own. Less gimmicks, more solid stuff.