Im actually really relaxed, and Ive been winning some easy games comfortably and still getting it. Its hurting me just to look at the screen now.. lol.
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I played a lot of coh2 before christmas, and was getting a lot of migrane style headaches. Then I had a 3 month break and Ive been totally headache free, normal computer use does not bring it on, and I think other games are fine too.
But Ive just started playing coh2 again this week, and even between 1-2 hours of playing is enough to bring on a headache.
Anyone got any thoughts?
Maybe I can adjust my settings to help?
I could do with getting an eye test to make sure its not that.
This totally sucks, it effects me for the rest of my day at work etc. |
They could make 'make your own doctines'.. so long as each individual unit/ability blocked out any that would be too OP with it. Granted it would still be tricky to make sure some combinations were not too good. |
Yeah Areohank is right. I never suggested trying to turtle from that start, you should always be aggressive. But sometimes Germans just get set up, there's nothing you can do about it every single time, so when it does happen, you need to be prepared with a plan to crack them, and simply assaulting with cons and tanks is not going to work in this situation. |
Sounds like quoting the basics, but I have really come to believe that the key to success as Germany is inteligent half track use.
I used to only play T1-3, but there come a level when extended T1 will not always cut it.
So watching loads of pro replays, their half tracks were integral in maintaining field presence and draining all those conscripts. So long as your Grens and MGs continually use good positioning, and the HT is always kept safe, NEVER risk it. The enemy is forced to try deal with the HT then, which if you prepare propperly, he's walking into your traps then.
i.e. He trys to flank or Oo-rah the HT, if you protect if well the MG and Grens shred the cons, if they fight the cons, well you can reinforce them from HT.
They will reach for their trusty T70 or T34.. but like I said you have pak and fuasts ready.. just kinda like in coh1 really. Play safe, always stay on the ball, dont lose your 1/3 map control.
Its been working for me, my T2 play is improving all the time. |
For ages I have been trying to play German doctrines like Sov ones, by basing my entire strategy around it.
I realise that's not the way to go now. You obviously have to adapt to what the soviet does with your base units, and then save the doctrine in case you need a more situational unit.
The four main ones are, Tiger, Elefant, pak43 and howie.
So by having joins ops, lightening war and jeager (one with Elefant), I can wait to see which unit is going to help me most against what they have fielded. |
Yeah I think the key next step as Sov, is to be prepared for an extra stage to our game plan. But thats often tricky with the semi all or nothing soviet doctines.
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Im a lot better with Soviets than I am with Germans, Im beggining to understand that the key to Ger is identifying exactly what the Soviets are doing, and picking a strat and doctrine which counters it, which imo is a lot harder than simply dictating how the game is played, as when Soviets.
Because most soviet strategys involve strong certain elements, with other elements either neglected, or not available.. thats where Ger can capitalise.. if they can think quickly enough while fighting. It also requires a deep understanding of Soviets, which I dont think is the case the other way around.
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You could try experimenting with Howies, theres plenty of Docs with them on offer and chosing one does not meant you HAVE to build one.. but could be a useful tool if your struggling regulalrly with this?
You can way outrange their indirect fire, and half their army is statics, so you force them to try come at you with their mobile units (tanks), which you can be ready for with AT nades, mines and ZiS/T34.
Or if you dont fancy that another nice strat is to use ISU 152. it works nicely with T3, as long as you only get 1-2 tanks and conserve fuel for the assault gun, it also comes with IL-2 bombing run, which combined totally ruins any campers. So start with fast T3, but play carefully and transition into your own turtle. |
AT nades are an incredible soft counter. Even if you are unable to finish it off, it has to limp awau and repair, so long as you always have cons on hand to damage its engines, its a lot less of a threat.
These days the best way to use the FHT is keeping it back and almost using it like an MG, to counter push when they try flank you. Its harder to deal with then. |