For a Maxim, on field merging basically takes a conscript squad out of the fight, even if it brings the HMG up to full. Either way, a squad goes away, and if it's under fire, you risk losing the conscripts.
MG42
• Damage from 4.4 to 5
• Far accuracy from 0.1375 to 0.11
• Far cooldown from 0.8 to 0.85
• Suppression from 0.00159 to 0.00085
• Rate of fire near from 1.2 to 1.1
• Rate of fire far from 1.1 to 0.9
• Weapon horizontal traverse speed from 60 to 25
• Suppression modifier applied to suppressed targets from 0.5 to 1
+ 25% damage taken
There is no mention at all of an increase in desetup time. It has remained the same since last patch. It has a longer desetup than the Maxim, but that's just part of how it works.
MG42 still has a much wider arc, and a single burst still suppresses. Have units to protect it on the flank, or keep it farther back and in cover so that enemies have to run through a lot of fire from the units its supporting to get at it.
The MG42 is still just as vulnerable to being flanked as it was before it was buffed. However, now it will actually feel the effects of a proper flank if unsupported, instead of just unpacking (which again, has not changed) and moving a bit and resetting up while under fire to instantly suppress/pin something else.
And you know what, I'll even acknowledge that maybe this will hurt the MG42 more than intended. But even then I'll still agree these changes are in the right direction because if CoH2 had continued for any longer with the current balance scheme, the CoH2 community would not have survived. People are already leaving for many different reasons, and the MG42 balance and its ripple effect through all modes was one of them.