This does require the addition of a new code and system to the game, which is problematic, but I really like the concept in other games.
Instead of straight damage, you have the potential for more shots on you if you charge straight at a gun.
However, the slow down isn't applied if the tank is moving away or sideways from the AT gun.
Eh, I can hope for DoW3 or CoH3.
![:P :P](/images/Smileys/tongue.gif)
Other, more reasonable, options are to increase the responsiveness of the AT gun in general. Also making it so that the crew not actively manning the gun are prioritized for damage and death, so that AT guns aren't interrupted so much when firing or moving, which causes the agonizingly long animation to move over and replace the downed crewman.
Also, I'd love to see the German infantry gun make an appearance, I love that little slugger when playing tabletop miniature games. And it'd make a nice early weapon team that can counter things like Scout Cars and T-70s.