1- Pointless cause the improvements is negligible and doesn't fix the issues with caches at their core. 1v1 =/= teamgames.
My view for caches for future titles is this: for point capping protection, the cache is cheaper to build, it's not resistant to small arm fire but provides no resource boost. ONCE a cache is deploy ANY TEAMMATE can build on top of it an extension which provides resources ONLY to the player who build it.
2- No to the PG build timing. MAYBE the pshreck upgrade been locked down in T2/BP2.
3- Too much backslash for that to ever be implemented at all. I think it would require nerfs to either or both in vet and their early game performance (example locking down weapon upgrade and satchel behind same Conscripts HQ upgrade on mollies and AT nades).
Brainstorming: the flamethrower upgrade actually reduces the squad number from 6 to 5.
4- The rak is there for due to no min 0 snares. Pointless change for SP.
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