I never said conscripts were good at range, but they are meant to stay static behind cover, that's why they have oorah and sandbags, they also have the bolt-action rifle profile that gives penalties when on the move and is meant for mid-range and long-range. Still, Conscripts suck at anything.
However Penal Battalions are meant for mid-range and not for long range, otherwise why would they have SVT-40s and a flame-thrower? The Red Army has no long range unit besides the jack of all trades Guards.
Giving conscripts DP-28s could make a lot of doctrines that do not have any doctrinal infantry that much more viable (NKVD, conscript support, defensive doc etc...). We could outfit half of our conscripts with PPSH-41 for close range and the other half with DP-28s. As for Penal Battalions I don't really think they are needed in the game, it's just a redundant unit, they overlap with conscripts a lot, and shocks troops do a better job at close range, Guards do a better job at long range.
Okay then if you want conscripts to stay as it is, people should not complain about maxims.
Such a revision of conscripts should be done appropriately, as in the context of an overhaul patch where the performance of all units for all factions would be taken into consideration. Von Ivan has a point that they could become OP if spammed, although conscript spam has more to do with being everywhere, getting the cut off and harassing where the enemy is not present rather than beating the axis infantry head-on, because conscripts struggle in that department (Grenadier, Volskgrenadier, Panzerfusilier spam beats conscript spam any day).
Point is as Soviets you are forced to pick commanders with elite infantry or elite armour, whereas all other factions are not. That's proof of bad design and that Soviets needs to be looked at. When I play Ostheer commanders compliment my play style they don't complete it.
AGAIN, why would you build Penals if you can get a much more efficient with AT capabilities conscript squad. I don´t want DPs on Conscripts cause i´m foreseen far worse problems than what it could "fix".
"However Penal Battalions are meant for mid-range and not for long range, otherwise why would they have SVT-40s and a flame-thrower?"
It seems you haven´t read what i wrote. They were G43 squads at 360mp (same as PGs)You wanted them on range mostly (because dps drop fast) but you got a flamer. No one used them because price, reinforcement and you were better with either M3 + snipers.
I´m looking to put them back at their previous "elite" status (pricewise) while escaling them into the current meta of the game (WFA).
Make them by default a long range squad (i´ve already mentioned different ways of doing so), remove the satchel and give them a nade. Flamer = Assaul package replaces the nade with the satchel, gives them a flamer and changes the "profile" into more mobile close range squad (like now).