I think when people are talking about Penals being reworked into a PF analogue, they're (Or at least I'm) not saying they should become PF (In that they start out semi-useless but outscale their counterpart massively/can be given Shrecks), but that they should be a similar type of unit to PF, a mainline infantry alternative that doesn't necessarily have to replace the "regular" mainline. In the same way that people (generally) will build PF as a supplement to Volks, rather than their entire infantry force being PF.
I think outside of 1v1 and in a lesser way 2v2, making your PFs your whole infantry army is entirely fine, specially when you are not forced to fight with sandbags as hard as in the smaller mode. Specially when you expect the game to go for long and where PF will shine.
Not sure how much space design you have for a non semi Elite/Elite oriented Penals when Conscripts exist. Soviets are the faction which starts with arguable the weakest squad and therefore has the smallest mp pool power (initial mp + starting unit value). Anyone who opens ups with a tier requires a 2nd engineer for capping purposes. Let's say you make T1 cheaper or even free. Why bother with Penals at say 260 (mod team is already considering them at 280mp and moving some of the vet 0 DPS to vet1) when you could just go conscript + sniper instead. You are already relegating capping power and you'll get a unit which can't outgun Volks or Grens in a timely fashion and you would be at number disadvantage.
When were Penals a PF analogue, exactly? Was this when they had the ability to upgrade with two Flamethrowers? I'm not disputing you, I'm just not sure to what you're referring.
First rework and it was only 1 flamethrower. They became pseudo Riflemen (weapon profile and dmg). Hell they had one of the strongest vet (and they still have) in the game in order to let them "scale". They received hoorah as well. They tried to "fix" the unit in the same way they tried with Conscripts for years, before the 7man upgrade (give them better vet and hope for the best).
I agree that Penals aren't quite "The elephant in the room", but I do think they're an unit without a real place. Turning them from this strange "Semi-elite AI that can become a semi AT infantry" squad into a viable mainline alternative to Conscripts I think would be a good move, and would leave room for their replacement with a more focused squad in tier 1.
Also, I'm not Vipper, but I'd suggested a more AT-focused Guards squad as "that AT infantry squad" One or more extra PTRS, Button, and/or some sort of anti-vehicle utility ability on top of this, but without DPs, and definitely without a real snare. Perhaps there are other options, the same concept of AT guards who instead of PTRS have Lend-lease Bazookas, or even Panzershrecks (Though Shrecks on a six man squad in a faction with merge is perhaps a bad idea). A third option might be to make the M42 nondoctrinal and put it in tier 1, but that would be rather redundant, and I don't think it's such a fantastic idea.
When they reworked Penals (3rd time) into PTRS, i didn't like the idea and would had preferred to keep them purely AI, with only AT satchel and giving T1 the 45mm AT gun. But at this point i think it's too late for that to be the case.
I don't believe the mod team is gonna try or rework the units so hard for them to flip concepts in a 180° way.
It really is surprising how decent CoH2 is today, given Lelic's rather insane balancing decisions early in its life. It's certainly not perfect, but it's far better than anyone looking at the game in 2014 could have imagined it would ever be.
Did all the "good" decisions come after handing development to the Community Balance team, or did Lelic decide to stop drinking mercury before then?
-The balance before Osstruppen/AG/Partisans/Elite/Industry was fine thought a bit too 1 dimensional in the way to play it.
-Post nerfs towards Elite/Industry was mostly fine with the exception of how boring it was to play Ele vs -ISU if you were to tryhard. Same with call ins vs call ins tanks.
Up to this point it was basically OP shit vs OP shit.
-Post nerf to Ele vs ISU, best time to play 2v2 vanilla OH vs SU. "Balance" fair state.
-WFA broke the game from mid 2014, all the way up to their reworks and UKF release and subsequent balance patches which put the game in a fair state just about first quarter of 2017.
Problem with previous balance philosophy was basically: we can't balance DLC before they are released and we later are gonna give triple nerfs and buffs and hope for the best. Oh, we are also not gonna list everything in the patch notes and you hope that Cruzz is there to make the work, make comparisons and look for the full list of changes.