Snares didn't disappear the moment you had to damage the vehicle first below 75%
The dynamic that crits makes in regards to adapting on the fly is perfect. The problem is the white and black situation they can create for a low roll situation.
SPECIALLY when it can proc in any medium tank as long as you are at half HP which is only 2x shots received.
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: It's time for Main Gun Crits to go12 Dec 2020, 16:06 PM
In: COH2 Balance |
Thread: [Winter Balance Update] UKF Feedback11 Dec 2020, 22:22 PM
I think it's a matter of cost. If it was 150 60 i think people would buy it. Now people will just use the new medics. In: COH2 Balance |
Thread: It's time for Main Gun Crits to go11 Dec 2020, 18:56 PM
Because i feel like there's a big part of the playerbase which likes to play roulette and find them interesting. And it's hard to push for complete removal of things. Therefore you find a way to make for a middle ground. In: COH2 Balance |
Thread: Infantry, mortars and MGs: relationship and scaling. 11 Dec 2020, 18:55 PM
this sounds like a bad joke.. as if instant surpression MGs and aimbot mortars still need any kind of buff.. I think you are not up to date, cause aimbot mortars are no longer a thing and if you are not using barrage constantly they perform piss poorly. Which is why i don't suggest buffs which improve their dmg output at all. In the same vein, MGs performance early game is fine, but once you start to use artillery or the game drags on for a long time, light cover just makes pushing MGs frontally too easy. The maxim is the most affected by these, because it has the worst time to suppress of them all and light cover just duplicates that time. I don't know how many times it has to be said: MGs teleporting on death is by design. We can't change behaviour of the maxim on retreat, so it doesn't matter how many times people complain, buffs to maxim have to come from a different approach. In: COH2 Balance |
Thread: It's time for Main Gun Crits to go11 Dec 2020, 18:35 PM
Removed, nah, but i would make changes. Lower crit threshold to 20%. Optional flavour: Lower main gun destroyed to 10%. Add turret lock at 20% and loader injured for turret-less vehicles. In: COH2 Balance |
Thread: Infantry, mortars and MGs: relationship and scaling. 10 Dec 2020, 20:56 PM
I agree that target tables are a poor idea, though, they make things far less readable. There's no logic behind your AT gun being inexplicably worse against certain targets, and it doesn't "feel" right to people. That's also something to account for. Even if a change is OBJECTIVELY better, human psychology weights more the lost rather than the gain of something. And then you thread a thin line between what its right or not. Why AT infantry or a flame grenades destroy faster than an AT gun for example. In: COH2 Balance |
Thread: [Winter Balance Update] UKF Feedback10 Dec 2020, 20:46 PM
Double Bren (stronger) could work if it was mutually exclusive with 5 man (as 5 man taking up a weapon slot) so you would had to opt between double 4 man Bren squad or 5 man with single Bren. You could also gate a weapon slot behind Hammer/Anvil, meaning that early on you could only have a Bren (more simil to LMG42) or just the 5 man upgrade. Even further now that medics are cheap and heal on AoE, you could make the 5th man linked towards either of the upgrades (pyro/medic), giving visual representation to that upgrade by giving them a weapon which occupies that slot. In this alternative version, you could get 5 man IS with 2x Bren but without medics nor pyro attached to them. In: COH2 Balance |
Thread: [Winter Balance Update] UKF Feedback10 Dec 2020, 19:28 PM
You can just get an extra unit instead of bolster. That doesn't work due to how the popcap system works. Popcap for infantry is squad pop value + 1 per model. Regardless of cost of the upgrade, it will always be more efficient to get 4 squads of IS with Bolster than 5 squads of IS without it. And this doesn't even account for RE. If we account for either pyro/medic (now even the raid upgrade) on top of the weapon system things gets even uglier. The problem has always been 5 man IS with either squad upgrade, grenade unlocked and double weapons been over the top. But to achieve that, you need to spend an unholy amount of resources and you will only see it when at really late stage of the games or as a consequence of a snowball effect. In regards to the weapon system, i think the issue is that the Bren was nerfed in the wrong direction. A single Bren doesn't cut it and if we account for the penalties out of cover affecting way more the performance of LMGs than their base rifle, you would rather have an extra model of IS rather than a 4man squad with a single Bren. Finally, vet. It was the initial general design that UKF would get worst vet bonuses on their infantry, so their scaling is more tied to those upgrades. If you check, you would see that the bonuses are inferior to all other factions main line bonuses. Reminder that they had their scoped lee enfields at vet 3 removed, cause the execution of it was extremely poor (they increased the likehood of dropping weapons and, at first, they even reduced the DPS of the unit compared to vanilla rifles). Even after it was fixed it was barely an improvement. TL;DR: Bolster is problematic because it's the more visible and worst component of a whole system which is flawed. If you asked me what makes IS hard to balance it is in order: Bolster >> Weapon upgrade >>>> Squad Upgrade >> Sandbag > Vet > Trench > Grenade >>> Millbomb In: COH2 Balance |
Thread: Infantry, mortars and MGs: relationship and scaling. 10 Dec 2020, 17:25 PM
While possible, i don't think Relic nor the mod team likes to add target tables unless it's really needed at all. Even if you were to cut down the damage from an AT gun to 50%, it would still be a better choice against emplacements due to reliability and RoF. On top of having a hard AT been a necessity as opposed to having a mortar. Unless your faction is OKW and you went mechanized (with new patch ISG been more accessible), you don't build an AT gun to counter those things. You build an AT gun because you need to counter vehicles and while there's nothing else to do, you use it to assault enemy emplacements. In: COH2 Balance |
Thread: [Winter Balance Update] USF Feedback9 Dec 2020, 21:16 PM
While i agree with the proposed changes, the pak howie was not a "barrage" unit. For example, HEAT shells replace the autofire normal mode. Barrage has always been horrendous since release, because the amount of shells was piss poor despite the range. The unit was oppressive with vet and due to it gaining range on auto fire. Specially when they give it suppression. In: COH2 Balance |
843657843575843554843553843549843463843462843451843445843336
Latest replays uploaded by elchino7
Livestreams
68 | |||||
52 | |||||
161 | |||||
7 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1876489.793+1
- 2.19662.760+5
- 3.596125.827-1
- 4.1555539.743+7
- 5.536414.564+3
- 6.1649591.736+5
- 7.476279.630+4
- 8.214109.663-1
- 9.14201049.575+1
- 10.13944.760+6
- 1.2193905.708+4
- 2.453298.603+3
- 3.750381.663+13
- 4.10524.814-1
- 5.27190.751-2
- 6.452299.602+6
- 7.26590.746+1
- 8.11427.809+4
- 9.359205.637+1
- 10.357191.651-1
- 1.1534757.670+4
- 2.369221.625-1
- 3.420155.730+7
- 4.480218.688+6
- 5.343269.560+2
- 6.826471.637+1
- 7.313178.637+11
- 8.557411.575+8
- 9.280121.698-3
- 10.235151.609+8
- 1.361162.690+4
- 2.228168.576+2
- 3.313332.485+1
- 4.330194.630-1
- 5.903739.550+2
- 6.594256.699+1
- 7.359116.756+2
- 8.932391.704+1
- 9.231180.562+4
- 10.281139.669-1
- 1.30381110.732+1
- 2.563113.833+28
- 3.20932.867+16
- 4.549194.739+30
- 5.773381.670+2
- 6.868236.786+34
- 7.963585.622+9
- 8.877344.718+8
- 9.1363445.754+17
- 10.14127.839+17
- 1.31431541.671+5
- 2.820531.607+4
- 3.405224.644+6
- 4.360182.664+2
- 5.240108.690+8
- 6.15337.805-3
- 7.485272.641+4
- 8.276130.680+8
- 9.1429972.595-1
- 10.1318789.626+2
- 1.795377.678+3
- 2.364268.576-1
- 3.596329.644-1
- 4.245150.620+7
- 5.369187.664+3
- 6.691411.627+9
- 7.10134.748+3
- 8.229.710+3
- 9.175108.618+1
- 10.7011.864+14
- 1.776420.649+1
- 2.191143.572+2
- 3.343185.650+1
- 4.588395.598+2
- 5.496390.560+4
- 6.278221.557-3
- 7.619489.559+3
- 8.224176.560+4
- 9.600408.595+3
- 10.473323.594+6
- 1.744392.655+4
- 2.19362.757+30
- 3.1396540.721+1
- 4.599290.674-1
- 5.1840775.704-1
- 6.497127.796+4
- 7.4291992.812+1
- 8.7520.789+3
- 9.494228.684+1
- 10.458286.616-1
- 1.1517648.701-1
- 2.16481178.583+1
- 3.20449.806+7
- 4.276145.656-2
- 5.2141706.752+4
- 6.669345.660+15
- 7.745465.616+1
- 8.399204.662+4
- 9.18368.729+9
- 10.232130.641+3
- 1.878394.690+4
- 2.648294.688+6
- 3.272120.694-1
- 4.422234.643-2
- 5.380262.592+4
- 6.602351.632-1
- 7.1186853.582-2
- 8.322204.612+3
- 9.342282.548-3
- 10.528301.637+5
- 1.655260.716+6
- 2.640464.580+2
- 3.1799862.676+4
- 4.588333.638+6
- 5.751307.710+1
- 6.614389.612+3
- 7.679315.683+1
- 8.2028873.699-2
- 9.998484.673+14
- 10.866507.631+1
- 1.794194.804+23
- 2.1249465.729+9
- 3.28285.768+6
- 4.29538.886+1
- 5.35251736.670+3
- 6.2050689.748+15
- 7.365107.773-1
- 8.54299.846+6
- 9.374166.693-1
- 10.19488.688+17
- 1.26681449.648+1
- 2.473195.708+1
- 3.277165.627+4
- 4.890370.706-1
- 5.18793.668+4
- 6.18771.725+2
- 7.1183783.602+9
- 8.224110.671+3
- 9.9133.734+8
- 10.1026377.731+2
- 1.31561014.757+17
- 2.710369.658-1
- 3.9738.719+2
- 4.13460.691+2
- 5.518236.687+1
- 6.17384.673+6
- 7.1228748.621-4
- 8.9729.770+1
- 9.4515.750-1
- 10.238125.656+3
- 1.374276.575+1
- 2.879741.543+1
- 3.16467.710+4
- 4.201150.573+6
- 5.372236.612+2
- 6.754573.568+2
- 7.501317.612-1
- 8.577413.583-2
- 9.497337.596+2
- 10.306267.534+2
- 1.843223.791+6
- 2.1103405.731+8
- 3.845.944+25
- 4.657232.739+2
- 5.37659.864+22
- 6.943411.696-1
- 7.281108.722+32
- 8.308114.730+4
- 9.1158643.643+4
- 10.725441.622+3
- 1.476214.690+3
- 2.584358.620+1
- 3.1690924.647-1
- 4.996298.770+6
- 5.20291094.650-2
- 6.7213.847+17
- 7.465231.668-2
- 8.291147.664+11
- 9.250163.605+11
- 10.12050.706+1
- 1.790292.730+10
- 2.1017440.698-1
- 3.619185.770-2
- 4.36860.860+7
- 5.364159.696+1
- 6.612415.596-1
- 7.16589.650+1
- 8.440188.701-1
- 9.16684.664+1
- 10.4310.811+1
- 1.788628.556+1
- 2.591423.583+3
- 3.248127.661+2
- 4.407288.586+1
- 5.325212.605-1
- 6.376183.673+2
- 7.197158.555+2
- 8.513384.572+4
- 9.13447.740+4
- 10.160100.615+2
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1279
uploaded by XXxxHeartlessxxXX