actually, the USF have two -20% scatter bonus at vet 1 and another two -20% scatter at vet2.
the final bonus is around -60% scatter at vet 2. (.80 ^4)
the USF 81mm also have a +33% bonus on its autofire range at vet 3, the only mortar to do so.
I was wondering if that was correct
Code
0xC4DDB307/apply_modifiers_action/modifiers/weapon_scatter/target_type_name = "hardpoint_01"
0xC4DDB307/apply_modifiers_action/modifiers/weapon_scatter/usage_type = "multiplication"
0xC4DDB307/apply_modifiers_action/modifiers/weapon_scatter/value = 0.8
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/$REF = "modifiers\range_weapon_modifier.lua"
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/application_type = "apply_to_weapon"
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/exclusive = false
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/modifier_id = ""
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/negative_tooltip = 11001780
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/positive_tooltip = 11001781
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/target_type_name = "hardpoint_01"
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/usage_type = "multiplication"
squad_actions/apply_modifiers_action/modifiers/range_weapon_modifier/value = 1.33
The first part been repeated at vet 1 and vet 2. Also, what's the point on having hardpoint 1 2 3 and 4 ?