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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Replay request for the Infrared Halftrack bug11 Nov 2016, 19:23 PM
In: COH2 Bugs |
Thread: Replay request for the Infrared Halftrack bug10 Nov 2016, 15:07 PM
IIRC: 1- Vision: retreat/scan while suppressed. 2- Locked laser: force the HT to move by issuing orders with other vehicle. In: COH2 Bugs |
Thread: What do you think of RELIC ?7 Nov 2016, 19:18 PM
Given the two options, I'll vote Good. I have plenty of issues with how Relic works, but at the same time I recognize they have given the game more than the industry average support is. This. The game had potential to be even better, but it's not like they didn't try and there were too many highs and lows. Alpha/Release: THQ bankrupt. Game barely been able to be released. SEGA bought Relic n CoH2 fortunately made it up, with i think good sales numbers. The game still required polish, but there was plenty of potential on it. Multiplayer was good, same as ToW. Questionable campaign direction. Now the bad and the ugly. "We are not gonna release money gated DLC which would affect the gameplay of the MP"... Hello commanders. Ugly: my condolence for whoever bought the REAL Limited Edition. Till just before WFA: I'll say you have to praise how the game has evolved since it's release. One wouldn't think it's the same game. From veterancy rework, UI, infantry fights, garrison, etc. We got pseudo mod tools (world builder), free content, battle servers. Questionable: communication was back n forth. Same with patch releases. Bad: more commanders. OP commanders. And then released Tiger ace and Industry and didn't touch them for several months. Really bad: a constant which will be there and remains are the bugs. WFA: Might i say, that IMO, the game was one of it's top level, just before they release OKW + USF (specially after the Ele+ISU nerf). Shame it didn't last long since we were gonna endure the madness of 2 new factions. IIRC communication around this time improved quite a lot and from this point onward it would just go down bit by bit. Questionable: expected to have balance issues. But completely changing OKW mechanics 1 week before beta ended was REALLY YOLO on their part. Bad: sigh. Why release the game with an older version than the beta (hello Truck crushing). USF steamrolling OH on 1v1 and been a joke of a faction on 3v3+. OKW been PROKW or OPKW. UKF: Why? GGWPNORE. RIP Relic employees. Been a bit more serious. It had simil points as before (highs n lows). TL;DR: If i have to summarize this briefly it'll be: great OVERALL support, awesome game, lacking polish. 2 steps forward and then one back. In: Lobby |
Thread: Coh2 Balance Feedback Form5 Nov 2016, 16:25 PM
Tell me, how the hell is it humanely possible to go after things objectively in this manner without bias? Sometimes there are things that are just obvious and have unanimous support. Other times, it's hard to see. The thing is, you do this kind of things FIRST and then you make a thread (using that info) on what people seems to have issues with and make them vote. Not the other way round The intention is not bad, rather than i think the implementation is bad. If you want this kind of raw all over the place feedback, why not use the ingame poll system ? PD: talking about database. Rip Cuddletronic. In: COH2 Balance |
Thread: Was the panzerwerfer in t3?5 Nov 2016, 04:04 AM
TBH, what would you replace it with? I don't think it's neccesary, but if the premise is, we MUST put at all cost PW on T3, then i would try the following. Adjust accordingly teching cost. T2 unlocks T3. T3 comes with Stug/Ostwind. BP2 unlocks n T4 PW T4 comes with PIV/Brum. BP3 unlocks PV In: COH2 Gameplay |
Thread: Learn to adapt5 Nov 2016, 03:41 AM
Mortar is less of a problem unless you are not in full health (you will survive a direct impact). If you are only depending on miss micro on Rifle vs gren engagements and ONLY on your MG42 play, then yeah, expect to get roflstomp by a Stuart. I'm not saying get a sniper 24/7, but atm, it's one of the strongest units OH has access to. "So good people, help me to adapt as Ostheer, since clearly it is all me. Tell me what I can do on these perfectly designed maps against double USF mortar, riflemen hordes, a fast Stuart and either double CalliOP or a Pershi" 1-If mortarS are early, they lack infantry pressure. Try to 2v1 early on, on positions which are not near the mortar. 2-If you use a sniper, you might force a LT tech. If he goes for an M20 you can then proceed to the M20 vs 222 phase. 222s are more or less a liability if they just rush Stuart. If the Stuart is delayed, you can then put pressure on the mortars with the 222. 3-Another answer to fast Stuart is panic Puma. 4-Several CalliOPs are more of a 2v2+ issue. When CalliOPs are called, that means almost none medium tank play for quite a while (more so if they got a light vehicles). Rely less on support weapons (not saying not use them, but don't rely on say a pak wall as your only AT) n slowly transition into more mechanize (mediums) mobile force 5-Pershing: use Stugs n TWP (both the pak and stug version). Pershing play is almost telegraphed. They probably won't get major for a long time and rely just on Stuart n infantry. In: COH2 Gameplay |
Thread: Coh2 Balance Feedback Form5 Nov 2016, 03:28 AM
Feels like a waste of time/effort when they already made a thread listing what roughly are already the issues in the game and made people vote about it. It feels like they need somehow a validation on what has already been "discussed" on that thread, which ends up to be futile cause that form is flaw (anyone can submit as much votes as he wants). In: COH2 Balance |
Thread: Learn to adapt4 Nov 2016, 18:50 PM
Sniper hasn't been mentioned on this thread In: COH2 Gameplay |
Thread: Data - more is better1 Nov 2016, 18:40 PM
Another example: Planetside 2 API allowed for the awesome Recursion stat tracker to be made. Fan made overlay with customizable voicepack announcer on kills and different events (like screaming rage quit when someone disconnects after you killed them ) Regarding CoH, not the same you are asking for, but there was a project to analyse and make use of the data hold in the replays. http://cohdb.com/ I'm sure if the game didn't struggle so much during it's lifetime + a bigger n more stable population we could might end up with something like this: http://www.hotslogs.com/Sitewide/HeroDetails?Hero=Samuro This is for Heroes of the Storm. People upload the replays and then you have a huge database with all the relevant information you might want. In: COH2 Gameplay |
Thread: Gameplay opposite of forum discussion29 Oct 2016, 01:12 AM
Those points apply to high ranked 1v1/2v2 games. Adding to this: people prefer to shield themselves by saying that the reason they lose it's due to balance and not because they are making mistakes. OP: -OKW is on an awkward position, but that's mostly on 1v1 than on teamgames. It's like SU before they tweak several of it's units n tech. -As you say, Rifles are a bit too strong once they hit vet 3 AND dual weapon. -Allies have INITIATIVE which can translate into early advantage. -Mortar is indeed OP, mostly against OH. It's a clone of the OH mortar, with better barrage and the best vet1 ability (scatter reduction which improves performance). In: COH2 Gameplay |
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