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Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Can we fix riflenade?11 Aug 2019, 18:12 PM
In: COH2 Bugs |
Thread: About the developers and the forum. 11 Aug 2019, 00:13 AM
My guess and what any sane person would/should do on any type of game. -Look at tournament play and high level play. Check what is been abused at the moment. -Ask for advice and opinion from both high skilled and knowledgeable players. -Check general trend for the overall playerbase. -Check what is the "general" consensus or what people are complaining about in public places. This last 2 are for having a basic ground level notion of what the average common denominator is having problems with, even if it's biased. The problem with the balance section is that it's a place where everyone can say what they want, without repercussion of what they say is true or not and not even needing to show who, what and how they play. The game is not played in the same fashion in 1v1, 2v2 or 4v4. The game is not played in the same way at lv1-10, 10-15 and 15-20. You might like it or not, but anonymous player who refuses to show his playercard (for whatever reason he might have) has less credibility than someone who doesn't have a problem to show who they are. A single replay or post with detailed use of stats has more weight than 100 post of white noise which is the balance section. In: Lobby |
Thread: What would you do about the 120mm mortar?10 Aug 2019, 18:58 PM
It´s not horrible if you use it on small lane maps like Road to Kharkov or Minsk. On most other maps it´s unuseable because of how slow it is. It´s also pretty funny that the last change to it was reducing the crew to 5. Because prior to all mortars nerfs, it was semi bad. It looks less bad now when they are all weaker. In: COH2 Gameplay |
Thread: Riflemen need a buff or Volks need a nerf?10 Aug 2019, 18:56 PM
Well, it's closer to an assault Rifle than an LMG. FG42 = BAR = IR STG44 1919 = LMG34/42 = Bren = DP In: COH2 Balance |
Thread: What would you do about the 120mm mortar?10 Aug 2019, 15:45 PM
Nothing to stats, just adjust the cost if needed. Just to add, all mortars are weaker in current days, so i don't think the 120mm is too far away from where it should be. In: COH2 Gameplay |
Thread: HE shells for other tanks also9 Aug 2019, 06:27 AM
Guys, i heard you like ISU152s. So we gave everyone the chance to nuke things from far away! I mean, everyone loved the canister munition on the soviet AT gun. What could go wrong. In: COH2 Gameplay |
Thread: Why USF so bad in tournaments?8 Aug 2019, 23:09 PM
USF is still in an awkward 1 min when they are teching towards an officer and say OKW is playing with 4 Volks + SP compared to USF with RE + 3 Rifles. It doesn't help that officers are kinda bland utility wise. In: COH2 Balance |
Thread: Can you use Ostruppen in team games?8 Aug 2019, 21:55 PM
Imo they are utterly useless in teamgames vs half decent opponents. Osttruppen are designed for increased mapcontrol at the cost of bad killing power. This is useful in 1v1 maybe but not in teamgames where you usually have to focus a smaller area compared to 1v1. You're just gonna get overrun vs aggressive type of players This +
In: COH2 Balance |
Thread: Jackson - jast light version of the Panther :)7 Aug 2019, 12:21 PM
I'm still watching the tournament but the last series of the 2v2 has ELE on first game. JT has lost popularity but Jaeger armor have remain strong since 2013. Elefant + Stuka and recon/spotting scopes will always be key tools for 2v2 and onward. In: COH2 Balance |
Thread: BIG 1v1 tournament coming later this year?!6 Aug 2019, 22:04 PM
Well he is not suggesting completely new maps but rather an extended map pool from less played ones. -Football/Baseball/etc have specified parameters on their fields but their dimensions can change drastically. Outside of training in your own stadium, you can't really practice on opponent ones or have a say on the state of grass (long, watered, etc.) -Endurance type of sports: like marathons or open sea swimming, where weather plays a big factor. -Recently i heard that on Kayak (the Olympic variation with flags) you receive the circuit field 1 day prior to competition. -Surf/Climbing/Sailing SC2 tend to have a bigger map pool which has change way more across the years. The design and type of maps been played has completely changed compared from WoL to LoV. As you say, they look way more symmetrical but the small difference on such a competitive and studied game allows for variety of strats. WC3: while symmetrical each map plays completely different. From having different amount of mines, to size, location and type of mercs, random item drops, etc. Maps are not balanced perfectly accordingly to all inter-matches and there's no "2 sides". Everyone play the race they main. OW: i think they use the full map roaster. PUBG/Fortnite/Any BR: yeah, a single map. But "not adaptability to a random location." doesn't apply. Random loot, random circle. AoE2: i guess this is the epitome of "adapt" to the map you are given. While you have a type of seed for a certain type of map, players have to scout and adapt accordingly to what they are given. Can they fish, can they find all sheeps, boar, gold/stone location? What about terrain elevations? How protected is the wood? Relics? In: Lobby |
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