The USF HT is clunky while moving.
The OKW HT is clunky while giving attack orders. IIRC you can no longer bypass the setup animation while giving attack orders (the setup bar on top of it is useless, bugged and misguiding)
So you if you analyse the situation:
-You have a unit which arrives pretty early.
-While it dies like any other HT in 2 hits, it has vet0 smoke.
-While it has smoke, is has a horrible setup mechanic with 0 use on the move.
-It will die to the USF HT even if it's already setup ahead of time.
What if:
Put it behind the medic upgrade.
Let it shoot on the move with HORRIBLE accuracy against infantry. It will be able to suppress like the USF HT and won't be able to get destroyed by clowncars.
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