My idea for ram:
-It no longer requires to have an enemy in LoS or to target it.
-Vehicle just goes forward at an increased speed (it can't steer) for a reduced amount of time.
-If it doesn't collide with a vehicle, it receives the same debuffs as of now (engine overdrive which results in momentary speed lost). If it collides with a support weapon or building, it stops with same debuff.
When it rams an enemy vehicle it checks for the following:
-Always proc the stun crit. Double the time the T34 is stunned.
-Removed main gun destroy small chance for the enemy vehicle.
-Engine damage/Heavy engine damage depends strictly on HP of enemy vehicle. If HP is >25% (same HP threshold to trigger main gun destroyed through normal dmg) after ram, it's a heavy engine dmg. If higher, it's engine dmg. If it penetrates.
-Same for the crits on the T34.
480HP >= (basically full health T76 or 1 hit T85), heavy engine damage, turret lock.
320HP >= Immobilize
>320HP Immobilize + Main gun destroy.
Livestreams
0 | |||||
7 | |||||
4 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.40462.867+2
- 2.855.944+26
- 3.843223.791+6
- 4.659233.739+2
- 5.293157.651+1
- 6.286108.726+37
- 7.308114.730+4
- 8.12243.739-1
- 9.10829.788+9
- 10.370283.567+3
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
13
Download
1299
Board Info
808 users are online:
808 guests
2 posts in the last 24h
9 posts in the last week
46 posts in the last month
9 posts in the last week
46 posts in the last month
Registered members: 51247
Welcome our newest member, vikulya
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, vikulya
Most online: 2043 users on 29 Oct 2023, 01:04 AM