This is another very important yet neglected balance issue. It could be said that a long time ago when mg42 would just completely shut off part of the map (for example, it had no delay when changing sides in a building!)
That's false. MG changing sides was related to MG reload times. MG42 had a higher reload time than maxim, therefore it had a slower reposition time.
All team weapons which can be garrisoned within a building now share the same setup/re-position time of 4 seconds. This means a MG42 will take 4 seconds to switch windows and begin firing, as opposed to their old functionality which relied on their reload time. This creates more consistent behavior between team weapons and prevents some weapons from having delays as high as 6 or 7 seconds.
Everybody knows that. But 4 men squads have less health (80*4=360) while more man squads have more health (80*5=440; 80*6=520), which means that health will be depleated more quickly on ostheer main infantry.
If you are calculating HP against small arm fire, you need to use received accuracy for effective HP values.
The EHP from Pios, Grens or PGs are not equal. Both at vet 0 and at vet 3.
Against explosives, smaller squads are at disadvantage in reaction times against wipes, but higher number squads will get damaged more by nature of number of targets it can hit.
Also if you talk about suppression, i'm sure you don't know that smaller count squads receive less suppression than higher model squads. And that received accuracy makes suppressing units harder.