After SO many balance changes, the rack is fine NOW.
The only issue is the base design. Unnecessary big.
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: USF weapon racks, feature or trouble?5 Feb 2020, 18:41 PM
In: COH2 Gameplay |
Thread: Tank Destroyer Poll5 Feb 2020, 18:24 PM
Pls don't play the victim card. It's like you forget that USF was actually the best faction performing during the last tournament and that i already mentioned that if the Jackson hasn't been nerf yet is for the same reasons OH hasn't been buffed yet. Teamgames. 1- The damage went down, but the penetration and RoF got increased heavily. Would you rather be doing damage from 60 range reliable or having to flank tanks with 480 HP to do 240dmg per shot. The 200dmg model didn't work because the platform it was used had 480HP. That kind of damage model require either heavier pen and/or a heavier platform (i was advocating 200dmg model for PV). 2- I never called anyone a fanboy, so don't bring it up. Anyone can make mistakes, if not we would have never seen Ostwind spam, 7 man conscripts dominating, JLI/Falls, teamgame rushing TA/Tigers requiring hotfix, etc. 3- Yeah, i'm comparing the unit to other TDs but it seems you also missed the part (might had been in another thread) where i said that the Jackson holds the faction in the lategame specially for teamgames. Which is why i have already consider all the aspects that made the unit useless in the past. If you start complaining about lacking features, the other 2 allied factions can easily complain as well about all the things USF already has. Finally the big cats had been nerfed to acceptable levels, specially after losing the 2 shot capabilities and range. One of the reasons you left the Jackson OP. Therefore the options are: -You can't reduce HP below 640HP. Anyone who suggest this doesn't remember why it was set in that number in the beginning. It's meant to survive as other tanks 3 shots against super heavy TDs and anything below 560HP means it's not gonna be usable for teamgames. -Cost. It's in a good spot. You can't realistically just keep increasing it. -Moving accuracy. If possible i wouldn't touch as part of the whole "faction" feature but that's an option. -Mobility. It's at the high end of max speed and acceleration. Acceleration was my 2nd option to touch (cause it's easier) with infinite resources and time been available and looking for ways to adjust the main gun my first but that requires more work. -Turret rotation: i leave the slow traverse to the FF. -Main gun. My take on this is making the HVAP vet 0 and a toggleable munition just like with the Sherman. Then make the main gun get 50 range reduce pen slightly higher RoF and the HVAP stays as slower RoF, 200 dmg and high Pen. In: COH2 Balance |
Thread: Thoughts on the WINTER PATCH changes5 Feb 2020, 01:21 AM
So we do not receive QOL changes because there is not a clear disctinction between both things. Makes sense No, i'm saying that those suggestions you made are not QOL changes at all. UI, Visuals are clear QOL. Hold fire/target prioritisation/manual reload are not clear QOL but can clarify as that. Any of those suggestions are more than welcomed every time. ALL other things you listed are your own personal balance suggestions. In: COH2 Balance |
Thread: Winter balance (1/2020) feedback Soviets5 Feb 2020, 01:17 AM
The entire unit needs to be redesigned into the Stormtroopers/Commandos mold. Why would you ever replace GUARD mosins nagants at all hmmmm.... In: Lobby |
Thread: StuG and SU-765 Feb 2020, 01:15 AM
If this was 2013 with higher cost in tech, sure. Do you really think people will go take the Su76 just because once they get vet 2 they will get a better barrage compared to the Zis? Zis (all AT guns) "stocks" went up the moment indirect fire was less of a non brainer automatic units. The unit got many nerfs (deserved) with the aim of answering the Su76 spam. Reminder that the point was: If we bring mediums back, we will see more Su76s. I'm saying that we HAD a medium meta and the Su76 didn't saw much use. In: COH2 Balance |
Thread: Tank Destroyer Poll5 Feb 2020, 01:05 AM
Because it's not about making the Jackson been weaker towards mediums or whatever but giving it a clear weakness compared to the whole roster of TDs. Heavy meta been a problem is not the only issue with Jackson. The mod team already acknowledge that the Jackson was OP but just gave it a +5fuel increase as a token nerf which accomplish nothing. USF is overperforming on 1v1 but touching the Jackson is scary for those in the mod team who plays teamgames as we know that Jackson holds the faction on those modes. It's the same as applying buffs to OH because on 1v1 they are a on the weaker side but they are doing "fine" on teamgames. Su76, Stug, JPIV, Su85, FF have clear weakness. Be it casemate, mobility, low penetration, HP, damage, RoF, turret rotation. The PV here been the oddball been a tank hunter limited by 50 range and excessive cost. Look, the Jackson was BAD in the past, but it got plenty of buffs through different patch cycles. MAYBE it's time to rollback some of them. In: COH2 Balance |
Thread: Limit Commando and Officer only can pick up 1xBrenLMG ?4 Feb 2020, 21:36 PM
Talking about intention, not whether is good or bad. In: COH2 Balance |
Thread: StuG and SU-764 Feb 2020, 21:35 PM
I'm saying that even with mediums going around and been meta, Su76 did not see much use. Main selling point was free barrage and high pen. That even if it had lower damage, you would just spam them in pairs or more so it wouldn't had made much difference than going for an Su85. Then you would just get a Call in vehicle. Nowadays the barrage cost munition, it's getting properly nerfed, the pen and RoF went down. SU no longer is free muni and it requires T4 for upgrades and Call ins. Why would anyone spend fuel instead of just getting a more reliable Zis Gun. In: COH2 Balance |
Thread: Tank Destroyer Poll4 Feb 2020, 21:26 PM
Nope HP went from 480 to 640 M10 was 400 to 560 And Stug went through all kind of HP changes. From 640 to 480, to 400, to 560. In: COH2 Balance |
Thread: StuG and SU-764 Feb 2020, 20:30 PM
We had a medium tank phase before Heavy apocalypse, specially during Ostwind buff. In: COH2 Balance |
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