Profile of SturmtigerCobra
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Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: Custom commanders?5 Feb 2015, 18:44 PM
Initially just limit it to non-ranked games and it should be fine. Besides most soviet/OH commanders are not good in competitive games so no reason to repeat the same mistake with OKW/USF. In: Lobby |
Thread: Forgotten Nations: Brazil5 Feb 2015, 17:28 PM
Very informative and thx for sharing. In: News |
Thread: Browning abuse vs OKW24 Jan 2015, 20:17 PM
You guys have no sence of humor In: Replays |
Thread: Browning abuse vs OKW24 Jan 2015, 16:45 PM
Browning abuse vs OKW, who will win? OH WAIT! OKW has infiltration grenades, RUN. Just goes to show how to counter this new USF abuse of the month. In: Replays |
Thread: OKW Trucks still broken23 Jan 2015, 00:33 AM
Sadly as a OKW player you are forced to crush buildings with your trucks, since you can not clear buildings with your units until fuel intensive units arrive. Yes OKW are forced to play like this. Try playing OKW vs Soviet on maps with good building positions for maxims and demos in buildings. OKW flak HT can barely clear one MG from a building before it has to retreat for repair. ISG? lol what. Stuka? Yeah its a great late game unit but early game 1vs1 it's way to risky investing that much into AI. Soviet on the other hand just need to spend 15 munitions to clear a building or place a demo for a squad wipe since OKW suck at clearing mines/demos. So until OKW get a more reliable non-doctrine way to deal with buildings early game and/or remove demos from buildings I would say this truck abuse is fair play. Every faction have something to abuse but as usual its easier to deflect blame rather than to accept the fact that the vast majority of top players are abusing the game, more or less. It's not the players fault but poor unit design. Alot of it could be fixed with a few tweaking but instead Relic listen to the COH mob that scream nerf this and that. In: Replays |
Thread: Need help understanding OKW play (replay)22 Jan 2015, 22:37 PM
1) Early game, good micro of truck push + SP and/or kubel is key to win. On open maps OKW need a truck push to close in with SP otherwice use the truck to destroy important buildings and cover that can be used against you. 2) Mid game OKW first fuel unit should be either flak HT/luchs to carry volks or obers/falls/fusilier to carry your AT tanks/puma. Remember volks cant carry a puma alone (suicide against a good con spam) so OKW either have to get flak HQ first for obers or falls/fusilier. In team games OKW can get away with stuka first but that to risky in 1vs1 without PAK43/Pak40 support. 3)Late game its KT/panther micro perhabs supported by a stuka if OKW can afford it. Pak43 is good against soviet because KV1/IS2/KV8 are slow and many of the popular doctrines dont have any good arty until 12 CPs to destroy the PAK43. Even with B4 it takes some time to get vet for precision strike. To counter B4 play btw, be mobile and save all fuel for KT because you need two stuka to destroy B4 which is not viable. Also with KT play, you can abuse the fact that OKW can get one of the best repair speed in the game. Other than this; 1) Dont get anything from medic truck if you can avoid it. Going medic first save manpower yes, but saving fuel early-mid game for flak or AT are more important and with mech+flak HQ OKW can play both reactive and pro-active. Going medic first have a few advantages going for a luch or panther rush, but both of those only work good against certain strategies so its a gamble and not a "safe build". Imo, medic first are more suited as a tournament build where you know the opponents play style. 2) Never use grenades until you have enough shreaks 3) Place your 30 munition mines defensively against USF tanks. Mid-late game mines are great vs soviet because pioneers suck without flame upgrades and it'll slow down their cap speed/mobility. 4) Pay attention to where soviet pioneers are and send SP to clear mines/demos there when possible. The truck can also be used to clear mines and then salvage it for free fuel. OKW might seem easy win on the surface in team games but imo in 1vs1 its quite balanced and map dependent. All factions have abusive tactics to use on certain maps and to win against higher 1vs1 players its all about playing abusive or be "abused", sad but true. Sure there are a few anti-meta players that dont play like this but thats kinda rare. Ofc there are players that like to claim they dont abuse the game but most of those are not beeing honest with themself. Personal, I dont look down on players for abusive tactics except game breaking abuse like the recent Para speed abuse etc. Ofc the gameplay (more combined arms, less spam) would improve if Relic balanced the game/maps (or removed the unbalanced maps) as there are to many units that are kinda useless on certain maps which are a shame. In: OKW Strategies |
Thread: How to counter the US blob LMG spam ? 20 Jan 2015, 17:09 PM
For sure infil grenades is the best counter that dont cost fuel, unless you got some crazy Jedi skills to pull off against this USF abusive tactic that should achieve CaptainPrice's "Gold Seal of Approval". Only other decent alternative is to dig in and stall for KT maybe with S-mines, bunkers, wire and trenches etc. Support the mgs in trenches with AA HT and volks for a good defensive position. Flak HQ to defend cutoff. In: OKW Strategies |
Thread: KT vs 3 IS218 Jan 2015, 04:58 AM
KT + Panther vs 3 IS2 + KV8 In: Replays |
Thread: don't mind being beaten by skill, but bugs r drivin me away14 Jan 2015, 01:23 AM
I dont take any game too seriously. Relic is relic and there is not much you can do directly against this. What I do take very seriously is bad leadership and player conduct for no good reason. We cant expect anyone to be a "saint" but some players show a consistent bad player conduct. Real life community or gaming community, social relations are real both ways. In short just try to be nice, is that so hard? It's the golden rule do unto others as you would have them do unto you. Self-responsibility and self-honestly (open mind/critical thinking to listen and learn new things) is key here to change and improve the social norm on this planet which are far from "civilized". It's important to be humble about this and understand we as humans has a very long way to go before we can call ourself "civilized". Not that I claim to be a saint, I just call a spade a spade. Calling a spade for a diamond is not just ignorant but also counter productive because it encourage complacency (unaware of potential danger) and dont foster positive changes that are empowering the individual rather than the opposite. What the community and each player can DO is setting a good example and/or police it self against "stats monkeys/win at all cost attitude", power hungry leaders (megalomania) and sociopathy behavior that enjoy insulting others. Game or not, all players deserve to be treated with some respect. Community trust and leadership however should not be given so easily but earned by staying honest and beeing nice to people. No honestly, no trust. Honest leaders require courage because sometimes telling the truth will make everyone feel uncomfortable. To much flattering only lead to inflated ego's/big epeens. Alot of people today forget that individualism/self empowerment which was founded by Thomas Jefferson has only been around for approx 200 years. Collectivism has been the norm for thousands of years even to this day. Individualism is still rare, collectivism is norm. Why is this important? Because if players choose their leaders only based on the social norm (collectivism) it can quickly become a downward a spiral which disempower people. As long ppl cant tell the difference between individulism and collectivism they might as well fall into the trap of complacency and essential become a victim of their own collective ignorance. It's basicly the blind leading the blind, what possible could go wrong? Want a clue that the world is still dominated by collectivism (but much less visible like the soviet union)? Go google General Smedley D. Butler which during his time was the most respected general among veterans and what he said about racketeering. Who benefit the most from war? Follow the money. Then google Norman Dodd which was the chief investigator in 1953 of the Reece Committee which was supported by Constitutional US Congressmen to "follow the money" from the Tax Exempt Foundations (the bankers have hundreds of these which is a win-win deal for them). We also have to give these psychopath some credit, they are brilliant strategic players and could beat most people in chess. They trick people into thinking completely the opposite with their charm and superior intelligence. They only use the mask of civility in order to gain public acceptance and more power. But by following their actions (follow the money) they show clear signs of no empathy and no heart for human mass-suffering. Yes the international bankers have used Tax Exempt Foundations to fund education as well and many other things like geo engineering, gm foods/monsanto to control the food supply by control the seeds, big oil/petrol dollar system, big pharma, bio fuel to tie food prices with the rigged oil price, big corporate farming (illegal banking foreclosure of small farms), political think-tanks etc. You name it, the collectivist banking have been very busy to get as much power over billions of ppl they could get their dirty hands on. One good news however, collectivism without the help of individualism is not sustainable and will collapse by itself due to its own collective ignorance like the Soviet Union. History repeat itself when people fail to learn from the past. In: Lobby |
Thread: Reinforced Wire bullshit13 Jan 2015, 17:38 PM
Rather than insulting me ingame you should try to keep more of an open mind that one of the biggest imbalance in COH2 come from the maps and I also know Jesulin have said this as well. If I had more veto left for this map I would use them because I dont like playing like this. OKW as example have nothing early game against buildings since OKW are forced to get shreaks which is poor game design imo. So early game OKW best option on maps like this are R-wire or crush important buildings with the truck (which are not really viable on this map). Yes its lame OKW have to play like this but it works. In comparison every soviet unit early game can deal with buildings. Scout cars, flamers, plenty of munitions for grenades/mines/demos, arty from at guns, maxism in buildings, mortars and snipers. Making balanced maps for COH2 are not easy due to the way Relic have designed each faction. Some maps are good while other maps its all about "abuse" which should have been removed from the map pool. So sorry for the playstyle and plz veto this map if you have enough vetos. In: Replays |
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