Just: You will maybe surprised what the plan is from Relic.
It's highly unusual that the CoH community has been without an official CM for 3+ months now. Despite its flaws, CoH2 has a higher player retention/average playtime than any other steam RTS game which is important when Sega calculate potential market profit from CoH2/CoH3 DLC.
According to steamspy which use the steam API system, CoH2 during last month had approx the same number of active players as AoE2.
CoH2;
466.210 active players (december 29, 2017)
AoE2;
410.934
CoH1;
80.005
https://steamdb.info/app/228200/graphs/
DoW3;
42.912
https://steamdb.info/app/285190/graphs/
Even CoH1 has two times more active players than DoW3.
So what is going on? Why the radio silence?
Why Amplitude gave up its independence and joined Sega
http://www.gamesindustry.biz/articles/2016-11-02-why-amplitude-threw-away-its-independence-and-joined-sega
"Myself and Mathieu are both fans of two games - Mathieu is a big, big fan of Company of Heroes [Relic]. And I have been a big, big fan of Total War [Creative Assembly] from the very beginning. I can't even begin to think how many hours I have spent in those games.
This interview from before Sega buying Amplitude about community content and interactions with games2gether
Endless Space GAMES2GETHER Interview
https://www.gamingnexus.com/Article/Endless-Space-GAMES2GETHER-Interview/Item3493.aspx
https://www.games2gether.com/
https://www.games2gether.com/ (Updated on 2017-09-04) and http://www.companyofheroes.com/ (Updated on 2017-09-14) were updated with only 10 days apart.
https://www.games2gether.com/endless-space-2/blogs/591-endless-space-2-moddb-competition
Top leader in Sega Europe talk about community content;
I have mentioned this in previous posts. I strongly suspect they are going to expand on new modding tools/community content (UGC). Relic and Sega have hinted at this previously in several posts/interviews, such as the much delayed 2016 roapmap;
http://www.companyofheroes.com/blog/2016/12/09/coh2-the-road-ahead
New Content (UGC)
Although we plan to continue releasing new in-game content in future updates, we will now be leveraging UGC such as vehicle skins and maps to help offer new gameplay experiences to the community. We hope that advances to COH2’s modding tools will also take place in the coming months, allowing additional forms of content to be created by the community as well - however this is still to be confirmed.
From CoH1;
Company of Heroes gets a massive modding update 10 years on
https://www.gamespace.com/all-articles/news/company-of-heroes-modding-update/
From the press release:
Company Of Heroes 1 Update & Modding Celebration
Real-time strategy classic Company of Heroes continues to mark 10 years in the trenches with a celebration of its dedicated fan base. The game’s community has played an integral part in its enduring appeal through the submission of incredible user-generated content and innovative mods.
Company of Heroes 2 to give 50% of Proceeds from Polycount ‘War Paint’ Skin Competition back to the Community
“This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, Brand Director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.”
https://www.gamasutra.com/view/pressreleases/271106/Company_of_Heroes_2_to_give_50_of_Proceeds_from_PolycountlsquoWar_Paintrsquo_Skin_Competition_back_to_theCommunity.php
As for CoH2 going FTP, Relic/Sega updated the domain for www.coh-online.com on 2015-04-14
http://whois.domaintools.com/ (tool to check domain updates)
https://web.archive.org/web/20110208053135/http://www.companyofheroes.com/ (check old web, below image was from 2011)
www.coh-online.com redirect to http://www.companyofheroes.com/
The Korean and American versions feature the entire single player campaign from the retail release while the Chinese version does not.http://companyofheroes.wikia.com/wiki/Company_of_Heroes:_Online
Asian COHO website;
http://coho.sdo.com/
https://web.archive.org/web/20110122182806/http://coho.sdo.com:80/homepage/index.html
However, the community backslash against DLC commanders in CoH2 might have messed up that FTP plan (for now).
We'll see "soon" enough.