Studio side communications and press coordination.
Creating content for Relic's social media channels and website.
Providing communications support for the Dawn of War and Company of Heroes brands.
Organizing and participating in both internal and external events.
Some Sega News.
A big change of the ownership of Sega + Atlus.
The now-former major shareholder Hajime Satomi has "transferred" (sold) shares to his family run HS company.
The current CEO of Sega is Haruki Satomi which is the grandson of Hajime Satomi.
Current Chairman and CEO, Hajime Satomi, will no longer be the major shareholder of SEGA Sammy. Instead it will go to his family company, HS Company. Below is a table showing the change in shares from each respective company and person.
Hajime Satomi has now become the fifth major shareholder of the company with 7.72 million shares while HS Company has jumped from fourth to first with 35.3 million shares.
The change in shares is because of SEGA Sammy’s recent slump in sales. As stated, SEGA’s mobile division and Sammy’s pachinko business have been under performing and the company has been losing money drastically. SEGA Sammy stated that the management structure and business performance will not be affected with the change of shareholders.
Help save the whales with the new Humble Strategy Bundle
https://www.pcgamer.com/help-save-the-whales-with-the-new-humble-strategy-bundle/
Like the countless Humble Bundles that have come before it, the new Humble Strategy Bundle offers a selection of good games for just $1: In this case, Dungeon of the Endless, the Endless Space Collection, Planetary Annihilation: Titans, and Company of Heroes 2 – Whale and Dolphin Conservation Charity Pattern Pack. That last one requires Company of Heroes 2, but that's okay because it's a full-on charity gig anyway: "All of the associated Relic / Sega revenue will be donated to the Whale and Dolphin Conservation charity," as its Steam page states.
All things considered, it's very shallow to have all this focus on whale charity (read PR) when this studio has not made a solid game hit for the past 10 years.
If Relic doesn't get their act together, it'll be them going extinct not whales. Also don't forget the irony here. Relic is owned by a Japanese corporation, which as a country are whales, nr.1 enemy.
Admittedly this is not the first time I have lost control of my anger and I know I have a problem with dealing with rage. I hope that we can all put this behind us, remain friends while helping continue to grow and entertain this community together.
HelpingHans
Nice one Helpinghans (learning from feedback), for your own sake don't stream when stressed out.
As our Release Engineer, here’s some of the stuff you could be doing …
Maintaining a distributed automated build & content pipeline system for workday support
Diagnosing problems with the way the build system works & fixing them
Supporting the development team by ensuring continuous integration is functioning and finding error sources when automated testing methods fail.
Maintaining and developing automated testing.
Documenting the use & maintenance of the build system
Schedule coordination of maintenance with other departments: IT, Programming, & various game teams. We’re looking for someone who has…
Completed a Computer Science or Engineeringdegree
Some experience with C#.
Experience with continuous integration systems
Experience with Perforce
A passion and curiosity for identifying problems and solving them
A positive attitude, a sense of humour, and a passion for games
It's a bonus if you have...
Experience with C++
Experience with VSphere/VMWare. Specifically deploying and provisioning virtual machines
Experience with netapp or similar storage solutions
Old interview with Matt (Tait Communications, Posted August 2012):
10)
Relic recruiting a new "User Interface Designer" for "unannounced project";
https://boards.greenhouse.io/relic/jobs/1102031?gh_src=ie5owrce1
Do you have a love for games paired with a passion for user-centred design?
Are you an expert in crafting beautiful, yet usable User Interfaces?
If so, our User Interface Designer role might be the perfect fit for you!
Relic Entertainment, a wholly owned studio of SEGA, is the award-winning RTS developer of Homeworld, Dawn of War, Company of Heroes and now Age of Empires IV, and we’re on the hunt for a permanent, full-time User Interface Designer to join our Vancouver studio. This soon to be Relican will join our User Interface Team supporting our exciting unannounced project. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems.
As our User Interface Designer, you will…
Conceptualize, prototype, and implement the game’s UI and HUD – you’ll partner with Artists, Designers, Engineers, UX and UR to drive them and test the game’s user interface.
Create stunning game assets – this will include menus, HUDs and icons that depict various units, gear, upgrades and abilities.
Build and maintain the UI Design System – by leading this, you will be responsible for the implementing and maintaining the high-quality bar of the UI Design System.
Ensure and deliver on an innovative, attractive, and functional user experience – you’ll work closely with the Art Director, UI engineers, UX and UR to achieve this.
Communicate the vision of the franchise’s brand through the UI – collaborate with the Art Director, Marketing Manager and various team members to ensure the brand’s language is cohesive and reflected in the UI and its presentation.
Collaborate with UX, UR and Game Designers to communicate the intent of game features to the players.
We’re looking for someone who has…
5+ years of relevant experience with at least 2 shipped AAA titles.
Post-secondary education in Interaction or Visual Design, or related fields.
Expert knowledge of Adobe Photoshop, Illustrator, After Effects or other visual design tools.
Expectational visual design skills (i.e., composition, layout, typography, colour theory.)
A keen eye for usability and clarity.
Motion graphics skills, the ability to bring interfaces to life with usability in mind.
Comfortable working with 3D assets, basic lighting, and positioning models.
Familiarity with display types and the ability to support a variety of screen resolutions.
Understanding of core UX principles.
The ability to work well with a team in a dynamic, cross-discipline, and iterative setting.
It’s a bonus if you have…
Experience with WPF.
Experience with CSS, JavaScript or related scripting languages.
Familiar with high and low fidelity prototyping tools, such as Sketch, Framer, Origami or similar.
Familiar with Atomic Design methodology or has implemented a design system.
Worked and collaborated with UX and UR functions.
Conducted user testing.
Knowledge of 3D tools.
He shares the same design philosophy that has Jason VanDenBerghe, current Guild Wars 2 Design Director at ArenaNet, and previously creative director on For Honor at Ubisoft
Nice detective work there on Mitchell Lagran. I knew Jason VanDenBerghe was involved but not sure yet what to think of this.
Sega sign contracts for creative assembly and relic with microsoft and wargaming. So the mist possible variant is f2p RTS for wargaming from Brent Disbrow.
Quote's from Brent Disbrow about Relic's console team; Relic has 'a hunger' for more Space Marine, but a sequel seems unlikely at this point
While he was quick to say a "Space Marine 2" isn't in the works at present, Disbrow mentioned "there's definitely a hunger for it," and should it ever happen, you'd know "it came honestly from the team."
Since the Sega acquisition, Relic "has been doubling down on our strength as a studio, which is in the PC strategy market. That's what we are shaped around and focused on," Disbrow added. "Does that mean we wouldn't circle around and do a Space Marine sequel or something like that in the future? Absolutely not. But right now we're focusing on strategy games."
Relic's renewed commitment to strategy games under Sega's leadership was a sentiment echoed by the developer's brand manager, Alex Price, who called the studio "a destination for strategy," saying the genre is its "core" focus "That's what we do best, that's our heritage, our legacy. It's something we know and love as a studio. We might as well stick to what we can deliver in terms of what our fans want."
Brent Disbrow is former Smoking Gun Interactive (run by CoH vets). But yes I know about Wargaming Alliance. Relic doesn't have the right leadership and skill set such as Creative Assembly to go FTP with Wargaming. But maybe with help from Smoking Gun Interactive, we'll see an FTP mobile game.
Relic did try to go FTP with CoH2 (2012-2015) and I covered that story in previous posts using reliable sources. Below is the latest update about the future of Sega's Wargaming partnership where they hint new games;
*SNIP* What’s next for Total War: ARENA and the relationship between SEGA, Creative Assembly and Wargaming Alliance?
MAR 7, 2018 https://www.mcvuk.com/development/a-match-made-in-battle-creative-assembly-and-wargaming-alliance-talk-total-war-arena-partnership
Heaton: We’ve just launched in Open Beta, and while we celebrate that, we are always looking ahead to the next milestones. We’re well into development of new content and have already announced a Japanese faction, which was another much-requested addition, and in the nearer future we’ll be adding to the Barbarian commander line-up, as well as looking to support the community with more clan and party features.
We are over a year into the partnership with Wargaming Alliance, we’ve built good relationships and processes and while ARENA has our full focus right now, there is more to explore with this relationship given the strength of SEGA IPs and the well-established Wargaming F2P platform.
Prochazka: Our first priority is continuing to focus on Total War: ARENA and scaling its success. I can say that our teams are all big fans of the Total War universe and also even some of the old school SEGA IP’s. I look forward to meeting the SEGA Japan leadership soon to discuss how we can continue to work together and expand the Alliance.
Also related; Total War: Arena Dev Talks Possible Console Edition And Avoiding Pay-To-Win
https://www.gamespot.com/articles/total-war-arena-dev-talks-possible-console-edition/1100-6449249/
*SNIP*
Wargaming producer Jose Edgardo Garcia talked about potentially bringing the game to consoles and how Wargaming is trying to avoid a pay-to-win scenario, among other topics. On the subject of console plans, he said the focus is on bringing the game out for PC first, though he strongly suggested that a console release could happen further down the road.
"Right now, we want Creative Assembly to focus on what they have--which is a PC game," Garcia said. "Now, the thing is, Total War: Arena will be under the Wargaming universe in our portfolio. That means they will follow the rules that our other games have."
Wargaming's biggest hit, World of Tanks, launched first on PC and came to consoles later--it's available on Xbox One, PlayStation 4, and Xbox 360. It sounds like the same thing could happen for Total War: Arena. One thing is for sure, though--Wargaming is not going to push Creative Assembly into something before it's ready.
Anyhow, I can't agree with you more, especially on your first point about counter arguments amounting to nothing more than bickering on the forums, especially for individuals like Katitof whose sole purpose in life I think is to do just that, apart from telling me that since I'm a "comp stomper" my opinion is irrelevant, altho he is forgetting that his relevant opinion-ed ass got banned from these same forums for a long time.
Human interaction is very complex so there is no easy answer to why people have so much bias.
IMHO, we have a moral obligation to challenge propaganda/bias and this ofc will create conflict both ingame and outgame.
This is also what a parent would call "tough love" to prepare kids for adulthood and facing the tough reality of life.
Soon or later that kid has to face the reality that Santa Claus doesn't exist. No, you can't be a rockstar without talent and addicted to attention. Historically speaking, it was often the "Father" role to practice "tough love".
A Father's Tough Love Is the Harder Job
https://www.forbes.com/sites/jimblasingame/2011/06/20/fathers-tough-love-harder-job/#405cab68132d
Unlike a mother's sweet love, a father's tough love, as we know it, does not exist outside of humans.
When a father's parental toughness is required, especially when applied to an indignant recipient (read: teenager), it requires a love that has found the courage to endure a negative response and a willingness to defer gratification - sometimes for years.
No one is more keenly aware of the distinction between these two demonstrations of love than a single parent, where both kinds are required of the same person, perhaps within minutes.
I would make a strong argument that many kids growing up today lacks a strong father role model and that's one of the reasons we are seeing a narcissism epidemic in the West.
Here are some videos/links that highlight the value of free speech which ideally includes good "counter arguments" or what I call "Open-Mindedness". Free speech is essentially useless without it.
Jordan Peterson gives a longer explanation in the video below why free speech alone is not enough to have that open dialogue.
The Valley Of Open-Mindedness;
Why Freedom of Speech Is Necessary | Jordan B Peterson
Defense Advanced Research Projects Agency (DARPA), , also called (1958–72 and 1993–96) Advanced Research Projects Agency (ARPA), U.S. government agency created in 1958 to facilitate research in technology with potential military applications. Most of DARPA’s projects are classified secrets, but many of its military innovations have had great influence in the civilian world, particularly in the areas of electronics, telecommunications, and computer science. It is perhaps best known for ARPANET, an early network of time-sharing computers that formed the basis of the Internet.
DARPA owes its creation to the October 1957 launch of Sputnik by the Soviet Union, which many Americans viewed as a technological achievement as unexpected and challenging as Japan’s attack on Pearl Harbor. Among other countermeasures, President Dwight D. Eisenhower created DARPA to sort out and organize competing American missile and space projects and to delineate boundaries separating military from civilian space research. By 1960 DARPA had accomplished this first goal by transferring all civilian space programs to the National Aeronautics and Space Administration and military space programs to the various branches of the U.S. armed forces.
A FORMER Soviet military colonel dubbed "the Man Who Saved the World" who bravely decided not to start a nuclear war with the United States in 1983, has died aged 77.
Stanislav Petrov kept his courageous decision secret for eight years before it was revealed in 1991 when the Soviet Union collapsed and the Cold War ended.
Without freedom of speech, people would never get to hear stories like that.
The road to evil is paved with good intentions.
Tyranny is the norm on this planet, free speech is new. The important lesson from WW2 is not that Nazi Germany/Soviet Russia was evil but that this can easily happen again if ANY movements try to mess with certain key pillars such as free speech.
Once enough people fully understand how valuable this "gift of freedom" are they will naturally start to listen more and talk/write with less bias.
For great storytelling in games/movies, I love some of Joseph Campbel ideas that were used in Star Wars. Joseph Campbell / Power of Myth / The Mythology of Star Wars
This brings us full circle to how "forced diversity" in Hollywood is destroying great storytelling in movies and coming soon to destroy games as well;
Celebrities that Hate PC Culture Compilation Vol. 5
South Park - Member Chewbacca Again? (80s Member Berries without PC)