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Former Relic studio head joins Sega & CoH3

16 Mar 2018, 07:59 AM
#61
avatar of Valeran

Posts: 52


Update;
3) Kris Lang, Video Game Tech Director/Principal Programmer (former Client Technical Director from Sony Online Entertainment, 5 years)
https://www.linkedin.com/in/endotel/

Two Relic console programmers working on "Unannounced Project" and a senior game designer (since 2011 space marine);
4) Will Brown, Senior Generalist Programmer at Relic Entertainment (joined Relic mid-2017)
https://www.linkedin.com/in/will-brown-1b2a30a/

5) YoungWook Yang (former Relic programmer, 2009-2012), now Lead Gameplay Engineer at Blizzard Entertainment
https://www.linkedin.com/in/youngwook/

6) Brock Robin, Senior Designer at Relic Entertainment (2007-present)
https://www.linkedin.com/in/brock-robin-149a6a3/
Working on "Unannounced Project" since 2011 (when Alex Peters was running Relic)


7) Seng Lau, Senior Gameplay Animator (Relic 2009-2012)
https://www.linkedin.com/in/seng-lau-1b80476/

8) Relic recruiting UI Programmers for "unannounced project team"
https://www.linkedin.com/jobs/search/?f_C=165702&locationId=OTHERS.worldwide
https://boards.greenhouse.io/relic/jobs/1031178


1) He involved in aoe 4 essence 5 upgrading

2) Do you hear about wargaming alliance?

https://wargamingalliance.com/

Sega sign contracts for creative assembly and relic with microsoft and wargaming. So the mist possible variant is f2p RTS for wargaming from Brent Disbrow

https://ca.linkedin.com/in/bdisbrow

3)DOW 3 UI lead engineer
http://www.mobygames.com/developer/sheet/view/developerId,209580/

4)Don't know yet

5)It was dow 3 first prototype project atlas


https://www.behance.net/gallery/56279595/Conceptual-MOBA-UI-design

6)It was dow 3, he was gameplay lead for dow 3

http://www.mobygames.com/developer/sheet/view/developerId,362576/

7) See 5

8) See 2
27 Mar 2018, 08:11 AM
#62
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11

jump backJump back to quoted post16 Mar 2018, 07:59 AMValeran

2) Do you hear about wargaming alliance?
https://wargamingalliance.com/

Sega sign contracts for creative assembly and relic with microsoft and wargaming. So the mist possible variant is f2p RTS for wargaming from Brent Disbrow.

Quote's from Brent Disbrow about Relic's console team;
Relic has 'a hunger' for more Space Marine, but a sequel seems unlikely at this point
https://www.destructoid.com/relic-has-a-hunger-for-more-space-marine-but-a-sequel-seems-unlikely-at-this-point-378002.phtml
"There's a bunch of love for [a potential sequel]," said Brent Disbrow, campaign lead on Dawn of War III. "A lot of people on my team worked on Space Marine, had a great time making it, and want to do it."

While he was quick to say a "Space Marine 2" isn't in the works at present, Disbrow mentioned "there's definitely a hunger for it," and should it ever happen, you'd know "it came honestly from the team."

Since the Sega acquisition, Relic "has been doubling down on our strength as a studio, which is in the PC strategy market. That's what we are shaped around and focused on," Disbrow added. "Does that mean we wouldn't circle around and do a Space Marine sequel or something like that in the future? Absolutely not. But right now we're focusing on strategy games."

Relic's renewed commitment to strategy games under Sega's leadership was a sentiment echoed by the developer's brand manager, Alex Price, who called the studio "a destination for strategy," saying the genre is its "core" focus "That's what we do best, that's our heritage, our legacy. It's something we know and love as a studio. We might as well stick to what we can deliver in terms of what our fans want."

Brent Disbrow is former Smoking Gun Interactive (run by CoH vets). But yes I know about Wargaming Alliance. Relic doesn't have the right leadership and skill set such as Creative Assembly to go FTP with Wargaming. But maybe with help from Smoking Gun Interactive, we'll see an FTP mobile game.
Relic did try to go FTP with CoH2 (2012-2015) and I covered that story in previous posts using reliable sources. Below is the latest update about the future of Sega's Wargaming partnership where they hint new games;

*SNIP*
What’s next for Total War: ARENA and the relationship between SEGA, Creative Assembly and Wargaming Alliance?
MAR 7, 2018
https://www.mcvuk.com/development/a-match-made-in-battle-creative-assembly-and-wargaming-alliance-talk-total-war-arena-partnership
Heaton: We’ve just launched in Open Beta, and while we celebrate that, we are always looking ahead to the next milestones. We’re well into development of new content and have already announced a Japanese faction, which was another much-requested addition, and in the nearer future we’ll be adding to the Barbarian commander line-up, as well as looking to support the community with more clan and party features.

We are over a year into the partnership with Wargaming Alliance, we’ve built good relationships and processes and while ARENA has our full focus right now, there is more to explore with this relationship given the strength of SEGA IPs and the well-established Wargaming F2P platform.

Prochazka: Our first priority is continuing to focus on Total War: ARENA and scaling its success. I can say that our teams are all big fans of the Total War universe and also even some of the old school SEGA IP’s. I look forward to meeting the SEGA Japan leadership soon to discuss how we can continue to work together and expand the Alliance.

Also related;
Total War: Arena Dev Talks Possible Console Edition And Avoiding Pay-To-Win
https://www.gamespot.com/articles/total-war-arena-dev-talks-possible-console-edition/1100-6449249/
*SNIP*
Wargaming producer Jose Edgardo Garcia talked about potentially bringing the game to consoles and how Wargaming is trying to avoid a pay-to-win scenario, among other topics. On the subject of console plans, he said the focus is on bringing the game out for PC first, though he strongly suggested that a console release could happen further down the road.

"Right now, we want Creative Assembly to focus on what they have--which is a PC game," Garcia said. "Now, the thing is, Total War: Arena will be under the Wargaming universe in our portfolio. That means they will follow the rules that our other games have."

Wargaming's biggest hit, World of Tanks, launched first on PC and came to consoles later--it's available on Xbox One, PlayStation 4, and Xbox 360. It sounds like the same thing could happen for Total War: Arena. One thing is for sure, though--Wargaming is not going to push Creative Assembly into something before it's ready.
7 Apr 2018, 08:25 AM
#63
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11

Update;
9)
Relic hired a Release Engineer (MATTHEW BURGI) with previous console experience from EA Canada (Burnaby);

https://www.linkedin.com/in/mattburgi/

Relic job description:
Posted on 11/08/17
https://www.theladders.com/job/release-engineer-vancouver-bc_35483091
Currently, we are on the hunt for a Release Engineer who excels at their craft. If you know you’re awesome and want to do cool things at Relic, we want to hear from you!

As our Release Engineer, here’s some of the stuff you could be doing …

Maintaining a distributed automated build & content pipeline system for workday support
Diagnosing problems with the way the build system works & fixing them
Supporting the development team by ensuring continuous integration is functioning and finding error sources when automated testing methods fail.
Maintaining and developing automated testing.
Documenting the use & maintenance of the build system
Schedule coordination of maintenance with other departments: IT, Programming, & various game teams.
We’re looking for someone who has…

Completed a Computer Science or Engineeringdegree
Some experience with C#.
Experience with continuous integration systems
Experience with Perforce
A passion and curiosity for identifying problems and solving them
A positive attitude, a sense of humour, and a passion for games

It's a bonus if you have...

Experience with C++
Experience with VSphere/VMWare. Specifically deploying and provisioning virtual machines
Experience with netapp or similar storage solutions

Old interview with Matt (Tait Communications, Posted August 2012):

https://www.futureintech.org.nz/profiles/Matt%20Burgi%20online.jpg

10)
Relic recruiting a new "User Interface Designer" for "unannounced project";
https://boards.greenhouse.io/relic/jobs/1102031?gh_src=ie5owrce1
Do you have a love for games paired with a passion for user-centred design?
Are you an expert in crafting beautiful, yet usable User Interfaces?
If so, our User Interface Designer role might be the perfect fit for you!
Relic Entertainment, a wholly owned studio of SEGA, is the award-winning RTS developer of Homeworld, Dawn of War, Company of Heroes and now Age of Empires IV, and we’re on the hunt for a permanent, full-time User Interface Designer to join our Vancouver studio. This soon to be Relican will join our User Interface Team supporting our exciting unannounced project. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems.

As our User Interface Designer, you will…
Conceptualize, prototype, and implement the game’s UI and HUD – you’ll partner with Artists, Designers, Engineers, UX and UR to drive them and test the game’s user interface.
Create stunning game assets – this will include menus, HUDs and icons that depict various units, gear, upgrades and abilities.
Build and maintain the UI Design System – by leading this, you will be responsible for the implementing and maintaining the high-quality bar of the UI Design System.
Ensure and deliver on an innovative, attractive, and functional user experience – you’ll work closely with the Art Director, UI engineers, UX and UR to achieve this.
Communicate the vision of the franchise’s brand through the UI – collaborate with the Art Director, Marketing Manager and various team members to ensure the brand’s language is cohesive and reflected in the UI and its presentation.
Collaborate with UX, UR and Game Designers to communicate the intent of game features to the players.

We’re looking for someone who has…

5+ years of relevant experience with at least 2 shipped AAA titles.
Post-secondary education in Interaction or Visual Design, or related fields.
Expert knowledge of Adobe Photoshop, Illustrator, After Effects or other visual design tools.
Expectational visual design skills (i.e., composition, layout, typography, colour theory.)
A keen eye for usability and clarity.
Motion graphics skills, the ability to bring interfaces to life with usability in mind.
Comfortable working with 3D assets, basic lighting, and positioning models.
Familiarity with display types and the ability to support a variety of screen resolutions.
Understanding of core UX principles.
The ability to work well with a team in a dynamic, cross-discipline, and iterative setting.

It’s a bonus if you have…
Experience with WPF.
Experience with CSS, JavaScript or related scripting languages.
Familiar with high and low fidelity prototyping tools, such as Sketch, Framer, Origami or similar.
Familiar with Atomic Design methodology or has implemented a design system.
Worked and collaborated with UX and UR functions.
Conducted user testing.
Knowledge of 3D tools.
6 May 2018, 13:38 PM
#64
avatar of SturmtigerCobra
Patrion 310

Posts: 964 | Subs: 11

Update;
New job listings for CoH "unannounced project" and/or AoE4 now also emphasize PC or console experience.

11) GAMEPLAY PROGRAMMER (unannounced)
https://boards.greenhouse.io/relic/jobs/890482
As our Gameplay Programmer, here’s what you will be doing...
Collaborating with game designers to develop and implement their vision of gameplay features
Architecting gameplay systems from scope definition to testing stages
Identifying and solving performance issues
Providing regular updates on technology risks and obstacles to designers and leads
Supporting our Principal Programmers in mentoring more junior programmers on best practices
We’re looking for someone who has…
A Bachelor’s degree in Computer Science, Engineering or the equivalent in experience
3+ years’ professional game industry experience
Shipped 1+ successful AAA title(s) on PC or console
Fluent in C++
Expertise within object oriented analysis and design, AI, and physics
Experience working with other people’s code
A commitment to collaboration, teamwork and getting the job done
Passion, creativity and a desire to make a significant impact
It’s a bonus if you…
Enjoy playing and creating strategy games
Have experience with proprietary game engines
Have a website or github account with samples of your code

12)
SENIOR CAMPAIGN DESIGNER (unannounced)
https://boards.greenhouse.io/relic/jobs/1148648
As a Senior Campaign Designer, you will…
Set our Design Bar
Concept, design and implement a top-quality campaign, including strategy mechanics, player-led narrative and campaign meta mechanics.
Working closely with core gameplay on mission design and RTS gameplay to deliver a cohesive campaign experience.
Develop game systems, controls, interfaces and interactive elements that can deliver on strategy gameplay goals
Create and maintain design documentation, including feature specifications and implementation guidelines.
Oversee and guide the campaign narrative and presentation.
Work collaboratively with all disciplines to deliver a player-first, holistic game experience
Balance production constraints with design ambition.
Ensure campaign is in alignment with greater game vision and the team as a whole
Act as a Leader on your team
Articulate creative goals and inspire and align the team around them
Work with the leadership team to contribute to planning and scheduling,
Proactively identify areas of improvement, facilitate solutions and find opportunities.
Communicate and foster ideas with the team, solicit feedback and ensure buy in
Anticipate, identify and articulate problem areas and develop solutions
Mentor junior designers
Able to solicit and synthesize feedback from all disciplines and levels.
Be a positive value add on the team. The team will be better by having you on it!
We’re looking for someone who has…
Passion
A deep passion for strategy games
Lives and breathes games and game development
A love for iteration and a desire to push the boundaries of what can be done
Skills
A strong understanding of game design theory, with the ability to design and articulate gameplay and mechanics
Able to develop and clearly communicate complex ideas, features and gameplay mechanics
A strong grip on industry trends within the strategy genre and the broader AAA gaming market
Experience
5+ years of senior design experience on AAA console or PC games
Multiple shipped games in a senior designer capacity
Experience mentoring, leading or instructing other designers
Developed gameplay from paper designs to completion
Developed single-player content with an understanding of pacing and narrative elements
It’s a bonus if you have…
Programming or scripting language skills (Lua, C#, JavaScript, C++)
Workflow or tools improvement experience
Worked on turn-based strategy games
Strong Relic IP knowledge

13) SENIOR 3D ENVIRONMENT ARTIST (AoE4)
https://boards.greenhouse.io/relic/jobs/1079264
We’re looking for someone who has…
5+ years’ experience or at least 3 shipped AAA PC/Console title in games modeling environments using Max and Substance Painter.

14) 3D ENVIRONMENT ARTIST (AoE4)
https://boards.greenhouse.io/relic/jobs/1079241
We’re looking for someone who has…
3+ years’ experience or at least 1 shipped AAA PC/Console title in games modeling environments using Max, or related experience/software.
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