Why then did you need a survey about the future Company of Heroes in 2017? There clearly won the Africa / Italian company. And although I do not agree with this (the theme of the Eastern Front has not been disclosed, and this is the sale of the same fractions for the third time), to create a Company of Heroes about the modern warfare / sci-fi this will go against the audience’s desire.
For all we know it could now be a canceled project (CoH:Modern/SciFi). We will have to wait and see.
I fully support big community surveys using email/social media/ingame and focused beta groups as many players don't read fan forums on a regular basis.
It's encouraging to see Relic support/CM is reading steam user reviews to gather feedback etc.
DrDisrespect wins one award and new drama between old (Kotaku) and new gaming journalism (Richard Lewis). For any aspiring gaming journalist Richard Lewis is the guy you should listen to.
@RLewisReports
Also, if you're wondering why so many people stood up and applauded what I said, think how many of those people who did have been misrepresented and lied about by outlets like the ones I named. People are sick of it from top to bottom. Let's see if the message has been received.
I will be in the hyperbolic time chamber for the rest of today as I need to get prepared for the hitpieces and attacks coming tomorrow. It's funny, I remember a time when you could criticize journalists and retaliation wasn't guaranteed.
Streamer of the Year 2019 Winner: DrDisrespect Full Speech at EsportsAwards
"As we go forward, if we wanted to do Company of Heroes 3 in 2190 we could," Duffy continued, "because we know what we want to do to make it feel like a Company of Heroes game."
Later, Duffy added: "We wanted to take the element of WWII out of the creative vision and focus for the game moving forward. It is setting-agnostic. Company of Heroes doesn't have to be a World War II game. You can set it in modern times in Fallujah, you could set it in the past."
Unfortunately, what is very popular does not guarantee that this is a good game. All the activities that major game publishers have been doing for many years is to reduce the quality of games and accustomed players to a low taste threshold. And the Battle Royal genre is a clear example of this - it is a very boring genre that requires minimal competence from the developer. But for some incredible reason this genre is over hype. And the developers want to take this hype train and create a ton of low-quality boring Battle Royal.
Battle Royale marks the start of the “mobilization” of console / PC as game platforms. Content-lite, F2P, inexpensive games with vaguely addicting shallow gameplay loops will pour into the ecosystem making it harder for publishers to justify finely tuned expansive experiences.
Unfortunately, the growing influence of the Chinese market make it worse.
China is predominantly mobile games except internet PC cafes. China also has a huge gambling addiction/mental health problems (see below). The western gaming industry ofc want that gambling money as Chinese mentally enslaved cash cows gamble their life away.
One whale can be worth hundreds of dollars vs disgruntled western PC/console gamers that want a complete game for 60-80$?
Age of Empires 4 starts earlier and finishes later than Age of Empires 2:
https://www.pcgamesn.com/age-of-empires-4/time-period
“Our time period is the Middle Ages, but it’s slightly bigger – on both ends – than the time period from Age II,” creative director Adam Isgreen tells us. “So we start a little bit earlier than Age II’s time and we go a little bit further, kind of bumping up against the early Renaissance. We’re not going to give you specific dates, because then people would be like ‘ohmygod the campaigns must be this if the dates are this’, and we’re not talking about campaigns. I’d love to, and I could, but I’m not allowed to.”
Age of Empires II’s four ‘ages’ were the Dark, Feudal, Medieval, and finally Imperial Ages.
*SNIP*
Age of Empires 4 still has four ages, but some civs might break the rules:
https://www.pcgamesn.com/age-of-empires-4/ages
We got the chance to ask creative director Adam Isgreen about exactly that at X019 yesterday. When it comes to Age of Empires IV civilisations, it sounds like we can expect a mix of the familiar and the radical – the English will feel familiar to the Britons from Age of Empires II, while the Mongols will be very different, with Isgreen implying that Age’s traditional “unique units and differences in tech” might be among the systems revised.
We probed further on such points as resources and progressing through different ages in time. “We deviate a little, but we really love the model from Age II,” Isgreen says. “So yes, there are four resources [in Age IV], and all the civilisations use them – but do they use them in the same way? Do they use them in the same order? Hmm, don’t know. You’ll have to find out.”
So what he means there, but isn’t allowed to say, is that some civs will use resources differently than we’re used to. It sounds like it’s a similar deal when it comes to the actual ages:
“We love the idea of moving through ages, and we’ve actually taken it even further in this game. Not in terms of the number of ages, although there are civilisations that don’t necessarily play by the four-age rule, I will say that. But there are also new aspects to ageing up from a presentation point of view that no one has ever seen in an RTS game before.”
*SNIP*
I guess we can expect an aoe4 release reveal. Would be huge if we also wokld get a coh3 reveal
If not this month the next possible date for CoH announcement/reveal is The Game Awards.
The annual awards are hosted by Canadian Geoff Keighley at Microsoft Theater. Also feature premieres of new games. Phil Spencer from Xbox is on the advisory board.
For over 20 years, Age of Empires has delighted fans of all ages with its celebratory approach to history and ageless game mechanics that have delivered a large, diverse, and world-wide gaming audience of millions of dedicated fans. Age of Empires IV marks a return to this highly anticipated and critically acclaimed Franchise.
Your role will be to shepherd the strategic view of the narrative of the Age of Empires franchise at Relic Entertainment, working with our fantastic partners at Microsoft to define the narrative goals and focus of the franchise. In addition, you will work to ensure narrative consistency in the game, and explore and drive the delivery of narrative within the Age of Empires brand at large.
You and your team will deliver an amazing experience for our players and community by mining our shared world history for great stories to present in unique and fulfilling ways.
Age of Empires 4 won’t have microtransactions or in-app purchases:
https://www.pcgamesn.com/age-of-empires-4/dlc-expansions
Age of Empires 4 will be arriving with a new business model, giving players the option to either outright purchase the game or play it as part of Microsoft’s subscription-based Game Pass service. But one thing it won’t have is microtransactions or in-app purchases.
“The idea of microtransactions in a real-time strategy game isn’t a thing,” said Age of Empires creative director Adam Isgreen at XO19 in London. “DLC, expansions – all of that is things that we’re going to be exploring for Age 4.”
In fact, Isgreen said Microsoft’s new dedicated Age of Empires studio World’s Edge is looking into expansion content for all the Age of Empires games, which includes Age of Empires II: Definitive Edition, which launched this past week.
As far as what that expansion content will look like, Isgreen says that’s in many ways down to the games’ player communities. As an example, he said, new civilisations probably won’t be coming to Age of Empires II, since it already has 35.
“Our pro players are even like, please don’t add more civilisations, please do other things,” he said.
“But we want to have those conversations with the community, to figure out what we can add,” he said. “What are the things they want to see in the game? Things like game modes.”
Isgreen says they’ll be starting those conversations up with fans as the team shifts its focus to Age of Empires III, and that the approach for Age of Empires 4 will be no different.
“While we definitely already have ideas in terms of where we want to go past Age 4, in terms of expansions and stuff, a lot of that is going to be driven by the community and the players, where they want to see the game going,” Isgreen explained.