I managed to get a luchs in 4 minutes and 30 seconds, I could have gotten it faster if I didn't upgrade thorough salvage.
My methodology:
2 kubelwagon start.
Cap with kubels and sturmpio until face resistance (5 strat poitns + fuel point usually)
Call in truck after second kubel
Immediately upgrade mechanized command with truck when it gets on map
Build volksgrenadier.
Build a mine or two in base, place kubels ontop of mine.
Grenade with volks.
Salvage both kubels.
Build luchs.
I also had a panzer iv by around 11 minutes, and if I actually wanted to I could cut that down to less than 10 minutes using the luchs to cap more territory.
EDIT:
Did a more efficient run. Managed to have the Luchs on the field a 4 minutes and 24 seconds.
Here's the replay for those of you with the patch preview downloaded.
To put this in perspective guys, this is about as fast as you can get a flame engineer in a scout car as Soviets.
Brits air superiority is rather op, but is Ost Cas strafing a USA vet 2 AA halftrack to death is normal ?
This Ost cmrd is broken and must be tuned. Or buff up the USA halftrack AA defenses so it can protect itself and units close to it. Is Vet 2 has a meaning ?
If this game want to be taken seriously some changes must be done ASAP.
In the same game (4vs4) 2 shooted down Axis planes crash killed a vet 2 Jackson and the other one killed an ambulance + Major+ bunch on units that where healing... Remove Crash kill plz for the sake of this game.
It don't add anything to the fun factor and killed many good games.
Sync error defeat or is it a drop hack? Dunno, but it's happening way to often. I play 4vs4 only so i dunno for the other formats.
2 times in the last 5 games, we were winning the match and we got a sync error defeat ! And many more time before in the last month always the same picture. (winning=sync error)
It's was something that wasn't happening last summer or last year, it's new, the frequency is way to high.
Can someone at Relics look into it ? plz It's a plague that must eradicated ! It's killing the fun !
Did they change something about panzergrenadiers with schrecks? I noticed they are sniping infantry way to easy. I think its kind a ridiculous that they snipe infantry so easily with schrecks while its a AT feature.
Schrecks or Zooks sniping Infantry is very bad for gameplay, it's making the game look bad (E-sport).
It's currently abused. No shrecks or zooks should be able to kill inf even when shooting ground at close range.
My observations for a more fun and better balanced gameplay:
The incendiary nade was nerfed down to have the same exact damage as the molotov, it is literally a molotov clone that costs twice as much with more range. If you think incendiary nades are OP and wipe squads, guess molotovs do too :
- Molotov can be survived and currently flame nades is nearly impossible too.
-Tommies need some love cause they don't worth investing in them at the moment. (Brit and Canadian Inf. were crack among the best, but they where used very carefully.So bring up durability and don't change the reinforce cost.) :
-This change is taking account of the strength of the Brits overall and to give them more gameplay options.
Soviets : Put T-34/76 in T3, Split the M5 halftrack versions : The normal that can reinforce in T3 and the AA version in T4. (More fun and interesting) :
-The reason for splitting M5 is to bring back the T-34 and keeping T4 very important, now there is too much t3 only gameplay funwise.
Osteer : add a motorcycle with MG42 sidecar. (Fun factor and scouting) (T1)
-It's to increase fun and for diversity sake.
USF : add a Jeep with .50 Hmg . (Fun factor and scouting) (T1).
My observations for a more fun and better balanced gameplay:
OKW IsG spamming tactics :
They aren't fun, aren't good for e-sport, aren't good for the game at all. Plz fix it ASAP Relic. (Less suppression, less range, less firing rate). They are tools for specific situations like the mortar, they are not must build and i win weapons. (Tuning the USA version may also be needed.)
Flamer wars : A bit too good story.
-A 10% nerf in killing power for all flame casters vehicles vs inf. not in buildings or green cover.
-The flame nades must be nerfed so they'can be survived. Now you just don't have the time to retreat. Must not be better then a molotov overall.
-Tommies need some love cause they don't worth investing in them at the moment. (Brit and Canadian Inf. were crack among the best, but they where used very carefully.So bring up durability and don't change the reinforce cost.)
Soviets : Put T-34/76 in T3, Split the M5 halftrack versions : The normal that can reinforce in T3 and the AA version in T4. (More fun and interesting)
Osteer : add a motorcycle with MG42 sidecar. (Fun factor and scouting) (T1)
USF : add a Jeep with .50 Hmg . (Fun factor and scouting) (T1).