Whenever i look at coh, i see next gen RTS. that's the way i always imagined it:
"Alive" units, soldiers that give hand signs, crouch, prone, seek cover etc.
tanks, from which shells bounce off, brning, out of control, turret gunners that have to reload etc.
and what wil we get here?
-1-second loop firing animations
-ultra hardcore rock paper scissors gameplay
-no interaction with surroundings
like it is with literally every other RTS since 1998 with 2 exception (maybe 3: CoH, total war, dawn of war)
no thanks |
Also way too many snipers.
again.
what a turnoff |
If the infantry running speed wasn't Mach3 and the screen wasn't covered by loads of blinking symbols like a One-armed bandit i'd consider a buy too
|
Watch replays from better players. It's ok to copy their bbuild orders and strats at the beginning. if you ddo that regularly, you get a feeling of what to do and why |
checked his twitch.
it's offline |
too bad that talking like in Forum isn't as exactly as playing the game |
Why is there a brit commander with commandos and a Land mattress in the same doc? |
You do not need LOS. I don't know if LOS increases accuracy, but you lose everything if you leave it in a detached area so the question isn't very relevant.
It attacks all allied units, IIRC even buildings.
It does ramp up over time.
There's only a few maps where it isn't too hard to pull off (Trois Ponds is probably the easiest). It is pretty much an I-win button if you can pull it off, but it's really hard to do without help from a teammate. If you can't use Close the Pocket then you're stuck with an otherwise mediocre commander.
That basically contradicts completely to twhat the first posters said... |
A very weak ability? It can potentially kill the entire enemy team's armies for 200 munitions. The LoS bonus around cut-off enemy sectors is - on most maps - enough to self spot most of the enemy forces. See https://www.youtube.com/watch?v=DJAz13BlFcU
And even if it doesn't kill as much, it forces the enemy to give up all targeted sectors or risk destruction. No other 200 muni ability can do this.
The only thing that makes it balanced is that it's so hard to pull off.
THat video is 3,5 years old.... |
As far as my testing goes:
- Once the ability is activated, it gives like 30 (?) line of sight around cut-off enemy sector points (flags). It doesn't fire on units that aren't revealed.
- All frontline sectors get bombarded with light mortar fire (any enemy sector that borders your sectors). These sectors only get a white outline and no LoS bonus, while cut-off sectors get a white outline and flash from orange to red.
- All cut-off enemy sectors get bombarded with arty, rockets, and stuka bombs.
- Neutral territory is not affected by the ability.
- If the enemy captures a new sector, it won't get bombarded. Also, all arty on affected sectors stop once the enemy reconnects them or when you neutralize them.
- The ability doesn't seem to ramp up, but remains consistent. There does seem to be a certain rhythm with arty -> rockets -> stuka throughout, but it's still pretty random.
- The ability doesn't seem to have a preference for infantry or tanks, but randomly decides who to arty with what.
You'd have to dig in the mod tools for the real stats tho.
Edit: apparently no railway arty gets fired according to AEgion, so removed that.
I am going to be exact which may be confusing.
You do need line of sight when activated for the barrages. Cut off sectors are revealed for the duration so there is self spotting. The reveal area is has a 30 unit radius around the strategic nodes. All barrages taregts all "enemy" and not "strategic_node." It will not target the strategic points itself but will still target cashes. Everything is constant in firepower and damage.
Front line barrages:
grw34_81mm_mortar_barrage_mp
(Standard mortar)
two rounds
Scatter Radius of 20
Every 10 seconds
Cut off sectors:
sector_105mm_gun
(this is the same round used be OKW zeroing arty and assault artillery)
3 rounds
Scatter Radius of 1
Every 5-10 seconds
panzerwerfer_rockets_mp
(standard panzerwerfer rockets)
10 rounds
Scatter Radius of 15
Every 5-10 seconds
stuka_500_lb_bomb_nodecap
(old stuka dive bomb with in the infantry instant dead effect, can not decap points.)
1 round (after 8 seconds, has a dive bomb sound effect)
Scatter Radius of 5
Every 16-20 seconds
Tank you a Lot guys.
So you Do need Line of sight.
That makes the Ability very weak in my opnion |