OKW is built to different standards than every other faction.
or in any other building.
it's kind of like a callin unit but it's not and it's non-doctrinal. if it was doctrinal and used the callin system i wouldn't complain about the unit specifically.
what i am arguing against is OKW getting full utility out of forward placed bases and still being able to build a VI B if they lose them. if they build their buildings in their base they have less map control and more safety. i see the VI B as being a unit produced by all the buildings together and put in the main building because there's room there and it adds filler.
Whole point of having fuel, ammo, CP, teching etc in COH/RTS is about timing when units can first hit the field and how frequent they can do that.
Having to set up all 3 trucks is just another timer on limiting the fastest possible time player can pull out strong unit like VI B in a game, nothing more.
In case of OKW VI B is where it is because it forces player to make all 3 building instead of skipping tiers closely tied with OKW fuel starvation. It prohibits OKW player to get this unit by relying on CP and carrying on with shreck Volks negating fuel starvation design.
Having forward truck offers it's advantage but also carries it pitfalls. That forward truck is in range of whole array of long range weapons and it's not that easy to keep it 'open for business'. Try playing OKW and you will understand.
Your whole argument goes against entire point of designing the game like that, because you don't seem to understand why the game is designed like that in the first place.
It's pointless discussing this anymore for me, I completely disagree with entire reasoning behind your argument.