I prefer call-ins as they are as it offers a lot more strategic options, decisions.
I dislike super tanks and would rather see them come at a lot higher CP.
Preferably I would like super heavies to be less effective/more vulnerable to standard units. Like lets say KT in COH1, it was quite powerful but slow and vulnerable to ATG's and AT infantry.
currently there are tanks that can defeat 2x ATG, supported by infantry, on their own. Without worrying to much unless there is opposing super tank on the field.
Also variety of powerful call-in abilities are making combined arms play in 2v2 and up quite difficult, while rewarding spamming armor. There is no fun in that either, for me anyway. |
Yeah, its annoying. You cannot respond, like 5 min away or just started a game.
I mean you can, but have to get into steam. Not something you wanna do in heat of the battle |
LOL was ranked 12 as sov now ranked 65.......
Poor thing. Try playing in Australia peak time (lowest online player base)
I drop from 300 to 7,000 in few games back to 2,000 down to 5,000. Back to 600, down to 17,000 at the peak of my misfortune. This just keeps happening depending on how lucky I am with teamates and players dropping from the game
Depending on the luck I can be paired with complete noob or excellent player for 10 games in a row.
But once you drop to complete noob level, it takes forever to rank up, due to having games with low ranked noobs of whom there are enough to ensure you only play with noobs. Therefore, you can only rank up tiny bit with every victory. |
Hey Babaroga,
Thanks for replying, I'll explain you why your post got invisibled
Yeah, I see your point. Especially since I didn't realize I made a typo in the last bit and that sentence is badly worded, it can be seen as implying as you said.
I meant to say since QD got on board and not PQ, as in since OF and asymmetric faction design. Since it's lot harder to balance (yeah, I see how that can be twisted 2. I'll try not to use names)
Nvrm, it wasn't meant to be attack
Thanks for clarification |
Pqumsieh is not Relic Entertainment nor represents the whole "Design/Balance Team". Stop talking as if it's all his directly responsability that such changes get implemented. We won't tolerate direct attacks to specific Relic members, more so when based on no concrete evidences but just your frustration and lack of common sense use.
Cleaned the thread.
First of all, there was no attack on anybody in my post.
It only states that people find ways to abuse intended use of units.
As PQ stated in his PUBLIC communications, on what they wanted unit to feel like and perform
This problem became common since OF and highly assimetric faction design. (which I like btw)
P.Q. is public figure and I did no more then repeat his words as he frequently said words such as: intended use of units and side effects of unintended use of units.
I am not frustrated, and I clearly stated which part of my post was speculation. (for which there is concrete proof in number of broken balance units/commanders getting through balance servers)
Second, you attacked me on no valid grounds because you interpreted something as 'attack', which it clearly isn't.
The only person that was attacked here was me, by you.
I forgive you tho, because you are usually cool and probably just frustrated from reading tons of flaming comments |
I asked you politely to explain and elaborate on a specific point of yours.
You refused. Fair enough. Your choice.
Several people have explained how Cruzzs suggestion is functional and good, but you seeimingly choose to overlook or ignore those. Fine. Thats your prerogative.
Your P.S. part has no bearing on anything, and frankly I cant make heads or tails of it, and it seems to underline that you dont actually understand the issue with LMG, which is that it currently single model focuses a model to death, leading to high model attrition. Whereas Cruzz's proposal generalises the dmg so that there is less initial model losses.
Your third paragraph tries to argue that it would a bad thing, because an "imaginary 90%" might not read the patch notes and fail to adapt to the change. Its a ridiculous argument.
You then go on to state that "6 soldiers are better than 4, end of story",as if that was somekind of valid balance argumentation. Doesnt even make sense, nor is it factual. A 6man Con unit is not "better than a 4man" Gren unit simply because it has more models. Makes no sense what you said.
Sorry, but basically your entire post added up to actually not one single valid argument.
1. I understand what several people and Cruzz said, and I already said that I partly agree, but there are other issues that will arise which have been presented by number of other people. Which I also agree with
2. I cannot help you with you seemingly being unable to comprehend what people who have different opinion than you are saying.
3. I also cannot help you with your ability of seeing text that says one thing and concluding that it says something completely different
4. Don't kid yourself, you are not polite and constantly imply that other people are stupid
5. As such any sort of discussion with you is impossible (unless someone is in agreement with you)
P.S. I put this in technical format for you, since you have difficulties comprehending normal conversational style |
This game is full of long range death dealing units/abilities that it isn't even funny anymore.
Did I mention super tanks?
It turns anything above 2v2 into one big explosion (and 2v2 isn't to far off being clusterfuck) |
Can you please explain how a generalised LMG dmg, rather than it chewing one model to death at a time, is related to your post?
I dont get it. Please give a scenario in which what you talk above would happen against an LMG?
Furthermore, MG42 has a version of this proposed change by Cruzz already in effect.
Its DPS and suppression factor (iirc) is directly related to and scaled by how many models it is firing at.
So a precedent, of sorts, already exists.
Its pretty self explanatory, if you cannot see problems arising as suggested in dozens of examples people have given you, than you just don't want to acknowledge those as valid examples. Which is fair enough, everyone is entitled to their opinion.
P.S. MG42 is support unit which main purpose is area denial. Suppress/pin squads, and if someone is dumb enough to stay suppressed for 2 min than squad wipe, fair enough. So generalized DPS works fine there.
Exact reason so many people are crying about Maxim, because they get killed by Maxim as compared to perceived 'no damage' done by MG42.
Imagine when 90% of player base start getting almost instant squad wipes after having 0% health across entire squad and they don't understand why. It happened before and it wasn't pretty at all.
And most people who play this game won't know why, or care for explanations and L2P suggestions. Exact reason most people think Soviets infantry is better because there are more people in the squad. 6 soldiers are better than 4, end of story. All the talk about DPS, accuracy, etc means jack all to 90% of player base
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For those saying "Fix Con vs OKW" If Cons are in cover (Mostly green and depends on the yellow) and Sturms aren't and rush through no cover, Con's will win. Con's have very strong short range DPS, rushing sturms at cons usually won't win.
Why don't you suppress them first then move in, like everyone else does? |
Yes, in a way.
Would mean less model deaths in start of engagement, but an increasing chance of a chain model wipe at low hps.
(Depending on how Cruzzs suggestion would cause the final "crit"required to kill a model.)
Seems reasonable to me though, as infantry shouldnt be hanging around at range soaking LMG damage in the first place.
It directly translates to less attrition during approach, but more if you are stupid enough to hang back soaking LMG raking fire.
As is currently, the LMGs single model targetting causes huge dmg to a single model, in addition to incidental rifle fire. Meaning you lose models at a constant, high rate, due to rifle firing adding to the LMGs burst, to each one model in turn.
If the LMG dmg was generalised across the unit, you can soak it on approach without losing models (and hence, your own DPS output) though upon arrival your unit, overall, will have less hp, you are now at a range where your infantry weapons are more effective.
Its an ingenious solution with an intermix of dis/advantage that I think is perfect for playing to the strengths of both the side using the LMG, and the one engaging them.
TLDR: Would take much less model attrition on approach, which directly translates to having more models to bare DPS, once you reach optimum range and good cover. But, also retains Osts advantage, in that if they can stay at range, they will eventually drain units overall hp pool in a general fashion so far, that an assault at that point would result in models dropping like flies.
Its a significant buff to opponents vs LMG, IF they make their approach immediately, as compared to now.
Its a significant buff to Ost, IF they can retain range and apply the LMGs general fire for long enough to make the enemy unit very vulnerable to model wipes, as compared to now.
Its brilliant. Well done Cruzz!
Edited to add: Some concern relating to overlapping LMG fire. But, still, as compared to now, you would still take less immediate model losses on assault. At this moment, the single targetting of LMG just chews the fk out of one model at a time, with the biggest penalty feom that being you lose effective DPS before you are finally close enough.
It was horrible idea in COH OF and it will be terrible idea here. What you are saying doesn't sound wrong in this example, but across the game in other instances it would wreck havoc.
For example, Having Unit and healing bunker would make that unit very powerful for example as opposed to unit that has to run back to HQ to heal, it would allow someone to exploit extra survivability to max with medic bunker, keeping constant pressure without losing any models. It would create further imbalances throughout the game.
I repeat again, it was terrible in OF COH
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