Or just give the flamenade to Sturms. It wouldn’t be overly strong as a combat tool to sturms aside from garrison clearing since cover doesn’t matter at the range where they can fight anyway so it’d be an ok fix without heaping even more onto sturms (people seem to complain they have to juggle too many roles and having flamers means no sweepers and no schrecks).
That could work, but I prefer flamethrower since that seems to work on engi/pio's. Why try to re-invent the wheel?
What matters in 1vs1 is the wiping potential of your army and capping territory: Armor doesn't cap points.
You have racketen and Puma to counter medium armor as well.
Know with what you say, you completely make me believe flamnade have to go away, so OKW meta can evolve to something else than spam volks>fast pz4. with a variant including a HT or Luch if things go very well and you have extra fuel.
Things like this make me wonder how your 1vs1 experience is (especially as okw).
LV's, more than medium tanks rule the scene, delaying either to get arty to flush out garrisons is retarded.
While you struggle vs every garrison and hold on to dear life getting that stuka out, I am getting out a LV which will rape your army.
It's why every half decent faction has acces to garrison counters from early one (flames, mortar) while brits struggle to do anything (and are seriously weak atm since their crutches are gone).
At this point I am seriously wondering you're just against okw getting garrison clearing for the simple fact it's okw.
Else I expect your thread on why USF should lose the mortar today (afterall, they can rush pack howi for cheaper than okw can rush stuka).
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Because the one thing the game which no longer gets content updates needs is to get existing content removed from the game - that'll prolong its life sooooo long.
There are only 2 facts left here for this topic:
All doctrines should be valid and balanced choices.
Relic is unable to patch a noob out of you.
Not this commander, it makes a bad aspect of this game worse, making brit players do 0 micro while the enemy is bored to death trying to counter it.
This commander is fine for the average smuck who only plays compstomp, but should never have entered automatch.
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Sure. They totally need to be available to deal with locked down garrisons but I feel like currently OKW don't have to worry about taking buildings first like other factions do. They can just steal them later after capturing the rest of the map. They're a crutch.
Map and player level dependant, but when you rush building A and okw rush building B, you get building A locked down and with an mg in there (vickers or maxim come early enough) okw is boned.
But the whole point of this idea is that it removes them from the delayed teching of OKW and makes them available early if necessary (like, 20 fuel max), but at a slight delay to other tech instead of being automatically provided every single game. And if you play well enough that you don't need them, you can rush a light vehicle instead.
So, what exactly are you thinking? Cut of 20 fuel from teching and move it to side-tech? If the ratio is less than that, it is basicly a forced choice on certain maps while others it will be ignored, the fomer of which is bad gameplay.
If it is exactly as put, luchs and flak ht timing will become an issue (again) or the flame nades will just arrive at the same time as now (getting a truck is 100 mp and 15 iirc).
I prefer a flamer on sturms tbh, since that works well with the original factions. |
I know flamenades are a problem, but you are forced to get them as a garrison clearing tool.
If that is delayed (too) much, okw can get locked-down on certain maps.
Either make the nade only throwable on garrisons (ugly fix) or just get rid of it all together and make flamethrower non-doc on sturms. |
I will keep fighting as long as I see it's worth it, it's how I was taught and it's how I will die.
Have you ever considered the possiblity, that you're wrong?
And all this, is nothing but entertainement for the rest of us? The way you huff and puff and achieve nothing?
I wonder if doubt exists in a mind such as yours, or if your upbringing beat that out of it. |
Try to read again. Otherwise I will be the second person who will break a another try to have a constructed dialogue with you. Everything was pointed out. Cheers
Seems like you can't answer a simple question, oh well.
Atleast you will have more time searching for that replay of you "winning" against vonivan.
Have a nice day. |
And you seem to just be triggered.
But whatever, I won't argue with you any further since it's obvious that whatever you reply to me will be driven by anger and not clear and mature judgement, like more or less the unexpected reply I got from VonIvan.
And just wanted to say that if anything you should strive to be more like him, at least he's respectful.
Listen son, I work for a living, no mommy and daddy to pay for me, my car or my girlfriend so I don't give a damn about who you are, what level you are or how well you play.
Right.
And I would look again at Von's post, because you just might miss the actual tone of it. (the gif is a hint)
Stating that I think that balance should be "balanced" between competitive people and casuals is not a comment on balance, it's just my opinion on how balance should be.
This has to be the most contradicting post I have ever seen.
But atleast you replied to me, but still have to explain why such a contruction isn't destructive for the match-up between unequal players. But I doubt you can or wil do that (look at finndeed's post for details). |
Of course, strongest sturmpio + volk squad is weaker than engineers + cons. Poor OKW. Like you are saying that cons start with same amount of OKW squads, that is spamming with inf too, up to golden standart 4 volks, is weaker than soviet equivalent without any non-doc ability to upgrade weapon. 1v1 sniper can be outspammed by winning map control, not having T2 weapons, makes you even more vulnerable for having less resource income than your enemy. It is more for 2v2 game, when it's simply wall on wall match in a tight space.
Very funny reading, how you thinking that 50muni (even cheaper, than I said, sorry for my awful mistake) is okay to wipe light vehicle that is crucial in this stage, before German PZ4 comes on field.
Try to make a post that concludes an actual arguements, than "proof me wrong" or "streamers don't do that".
Ostheer is a thing you know.
And try not to get strawman's in your argument, it's boring.
My argument about tellers is that it isn't cheap, especially for ostheer and that it can be countered by minesweeping. Try answering that please.
And again, tell me how sov is weak early game, against both okw and ostheer.
You claim, you prove.
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I must have triggered a great many people for one of the top dogs to reply to me.
Like I have said before, especially to Katitof, I have never and will never argue or comment on balance as I believe and as he says that it is not my place for that, with which I agree.
And enjoying this game means that it should be balanced, and it's only balanced around the top players, so if it were me I would try not to go to some extreme but try and strike, a balance, no pun intended so that everyone can be happy.
And by balance I don't mean stat changes which can be abused by the pro players, I mean actually listening to the rest of the god damn community and implementing compromising changes that the bigger part of the community can also enjoy the game.
Hmmmmmm, you seem to disagree with yourself.
In this very thread.
I could ask for a reply on why comprimising balance is impossible, but you're just going to post another picture and hope I forget. |
Since when are Teller mines not used anymore? Since Zarok said so?
Killing a LV in early minutes of the game can win/lose you the game, so yes 50 munis is cheap for that. Soviets heavily rely on T70s with most of their strats. AEC is life saver for Brits vs. any sort of light vehicle play. Losing either of these units can mean GG already.
I noticed you have no arguments whatsoever so you started to go off-topic with condescending stuff. So why do I even bother to reply?
Ah this, Where you skip the fact I said "barely/never see them used' on tellers and go on ignoring every quesiton you can't answer and focus on stuff I never contested.
But you really should learn the difference between cost and cost-effectiveness. A 1000 fuel literal I-win button is cost effective, but it is not cheap.
Have a nice day.
Not sure if taking DevM into your argument is the best. DevM was also one of the few players able to beat anyone with Oshteer (using sniper) when the faction was the weakest one some years ago.
But yes, Soviet early game is not weak if you decide to go Cons first.
It's weird, The argument is either "top players never use it, therefor it's weak" or "top players can make it work because they are top players". I disdain the latter and find flaws with the former.
Nevertheless, the premises remains that Devm's sov sniper play is great and sov early game being weak has thus far not been proven. |