This is also what makes coh 2 great, the standard resource layout for territory points is 8-12 (usually being even). This will allow for different timings, styles of play, pressure, map movement, ect;
IMO there is nothing overtly negative to having 12 points is besides cluttering the map (which is negated here by LoS blocking), and providing (very slightly) more income. Its just as a slight adjustment of play. Nothing that needs to be looked at UNLESS cutoff play or map movement is being comprised, and here it isn't an issue.
A.Standard strat points is 10. 8 and 12 points are not.
B. Increased resource income affects different factions differently leading to balance issue's, but besides that, It also leads to muni expendure being less of a choice (LMG"S and Riflenades everywhere), drawn out matches going wack and messes with teching to a point that i find going for a lv is even more of a no-brainer on this map (there is fuel coming out of my ears once the map is mine thanks to the lv).
And most importantly, I ask you aswell, what is it that makes 12 strat points a good choice over 10?
Because so far, I only see arguments not to change away from 12 strat points because (and this is crude) "it isn't that bad".
Let's look at some math.
2 strat points equals 5 fuel and 11 muni
Average game lasts about 15-20 minutes, but due to the lay-out of the vps, 20-25 minute matches are normal on crossoads.
For sake of simplicity, I go for a 20 minute match.
Leaving us with 100 fuel and 220 muni extra in a match on crossroads vs a match on a map with normal points.
This is basicly a free tier of tech for every faction and g43's on every gren besides the normal income.
And this is just 20 minutes, if the game drags out and we get a 40 minute match (quite likely due to the same vp lay-out) we get 200 fuel and 440 muni extra, a tier and a tank, g43's on every gren, a riflenade in every engagement besides the normal income.
And again, there is no reason for it, no justification as to why this extra income is warranted.
So again, i ask everyone now: Why does this map have 2 extra strat points?