I have seen the luchs come out before 6 minutes on a map like crossroads, this is quite early for a light tank, 1 minute after the m20 scout car can make an appearance from USF.
Crossroads is not a standard map, it has 2 extra resource points so it fucks up timing and balance.
Why should OKW enjoy a time during which they can push everyone back to base because their is no effective counter to Luchs? This is not how COH2 works. If your Luchs isnt effective just because their is a counter on the map then you need to L2P and not blame "balance". OKW has no right to get a "counter-free" window of Luchs early game dominance.
Yet t70, stuart and AEC have just that vs ostheer, seeing as they hardcounter ostheer lights.
Heck, even the HT's from sov and USF can beat the 222, leaving only the atg as a viable counter.
Why is it ok for ostheer and okw to sink 270-320 mp into a pure AT unit in the hopes of stopping lights, but it's somehow "unreasonable" to expect the same from allies?