I'm not sure why no one else has said the most obvious solution: make the soviet sniper a 1 man squad like the rest of the snipers.
There's no reason that it should be 2 men; the argument that it's unique is weak, and it's more like a gimmick. If you simply make the sniper a clone of the WM sniper, then you don't have to worry about all this "give 222 a +15% accuracy modifier vs snipers" or anything. Plus, buffing 222 doesn't help against anything other than suiciding the 222 for snipers... MAYBE. Once the 222 hits the field in team games (I'm talking about 2v2), and especially when playing against 2x Soviets, the soviets will have a combination of, or all of, the following: conscripts with AT nades, mines planted, AT gun fielded, Penal with PTRS.
I've seen instances of games where good soviet players have 2 snipers in early game, and already have AT nades / AT gun / PTRS in time for fast 222.
I know this for sure. Just last game I played vs a really tip top abusing soviet team on Moscow outskirts. My teammate and I had BOTH fuels during the entire "early game" (first 5 minutes) until we both rushed for Flammenwerfer HTs. We both waited for the flame to finish, and rushed the double sniper at the exact same time. The snipers INSTANTLY retreated, and at the same time, 4 conscripts from both players Oorah'd and AT naded both our halftracks. My partners then died to an AT gun that was already waiting in the sniper's retreat path.
So please people, do not talk about "222 is the counter" when soviets can get every single tool to counter 222 even with 0 fuel income (they simply need 15 fuel for AT nades and their starting fuel to build AT guns or Penals).
So, let me stress again. The fix is not a 222 buff, it's a sniper nerf. Make it 1 man.
Yep, same thing with the AEC hitting at the same time as the 222 too (hah).
M20 and m3 have a small window, but fausts are everwhere. And then there is the kubel...
Snipers (all of them) should be vunerable to infantry flanks and counters to support weapons, not this one man army that nullifies both.
NO NO NO, snipers are fu- snipers are balanced and availble to all fac- no no, snipers are needed because else you can't counter *errrr* others snipers.
Yes, thats why you need them.
And it's not like snipers ignore stuff like veterancy, unit retention, RNG, positioning, flanking and cover right?
The 222 uses a small AOE right? So accuracy would only help so much and then it might end up being OP (20 damage per shot iirc) so what about just having snipers take ~10% more damage from the 222 instead? See where that goes and increase/decrease as needed.
The cannon does jack shit vs infantry, it's the pintle mg that does the work.
Right now, the mg has a 0.75 accuray modifer vs snipers, ergo, it sucks.