i just watched a replay casted by computerheat:
when e-zy gets the KT out, around 30min, all he does is do minimal damage, take a shit ton of damage and get out. yet it is almost 75% towards its first vet. when it goes in the second time, it soaks up more damage with its ridunculous armor and health and gets vet 1.
i think heavies shouldnt get vet from soaking up damage or at least the vet value they get from taking damage should be reduced by half at least.
Profile of pigsoup
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Post History of pigsoup
Thread: Heavies vs mediums - unfair and stagnating the meta7 Nov 2014, 02:08 AM
In: COH2 Gameplay |
Thread: Company of Call-Ins 2 - An Argument for Change7 Nov 2014, 01:02 AM
not in 1v1 and maybe 2v2... but limiting heavies one per time or per game would help 3v3+ In: COH2 Gameplay |
Thread: Heavies vs mediums - unfair and stagnating the meta7 Nov 2014, 00:50 AM
hmm. i don't know i agree with number 3. at guns are pathetic against kt, jt, and lackluster against tiger etc. but there are advantages to having for example, 2 t34s against one tiger. you can keep tiger at the fence with one t34 and a zis while harass with another. but i do agree greater survivability of heavies make them gain vet easier than mediums, which is unfair. In: COH2 Gameplay |
Thread: Luchs and 2226 Nov 2014, 09:47 AM
you know, like 222 bullets explode like sherman ap rounds and p2 bullets explode like sherman he shells. In: COH2 Balance |
Thread: Poll: Do Soviets need a major faction redesign?6 Nov 2014, 06:33 AM
i really like someone's idea of upgrades within t3/t4 structure. i think it went like: basic t3/t4 structures are cheap but they have to be upgraded to get t34/su85s out. i think this would make sov mid game vehicles like t70, su76, or even quad m5 out earlier for more interesting mid game for sov. i really like it for if i wanted su76 to support for t34, i can do it cheaply but if want to utilize t34 +su85, probably one the most effective combo, you need to invest more etc etc. In: COH2 Balance |
Thread: COH2 BBM Group (chat and post pics etc)6 Nov 2014, 04:02 AM
bbm? blackberry messenger? In: Lobby |
Thread: Company of Call-Ins 2 - An Argument for Change6 Nov 2014, 03:28 AM
the King Tiger isn't a call in. my bad about kt. 1. i wasnt talking about spam. it is a super effective call in and i believe this thread talks about efectiveness of call ins. and i dont know how you get 435 fuel, unless you are coutning 66% fuel income which is silly because okw gets plethora of other advantages for that disadvantage. 2. well i guess its my words against yours but it is totally the case for me. it is totally viable for 2 out of 4 germans players to hold out for tigers or jt while they fend off with paks and 2 other guys medium armors. 3. i don't really get what you are saying there. but even if all players go for t3 or t4 and get non-doc tanks, because of a huge amount of caches usually involved with 3v3+, unless the players are bleeding tanks left and right, doctrinal choices for tanks, t34/85, is2, special sherman, tiger, and some more eclipse the effectiveness of non doc tanks pretty easily. In: COH2 Gameplay |
Thread: Company of Call-Ins 2 - An Argument for Change6 Nov 2014, 02:25 AM
In the games that I have watched/played in 3v3/4v4, Call-ins are NOT a problem. have to disagree with you there. imo, call ins are a huge problems inn 3v3+. it is easier to hold out for them beause you have teammates to depend on, you just need to know what each others are doing. and in late game, many times it turns into tiger, kt, jt, isu152 fest which is boring and non doc tanks cept panthers get out classed way too much In: COH2 Gameplay |
Thread: tiger aces3 Nov 2014, 14:42 PM
fair point.but i didn't say "playercarddddddd" to do what you said. playercard isn't everything for sure. but it gives you a very basic but useful info about ppl who are leaving comment. the info i think everybody's entitled to if they have to read what you wrote. In: COH2 Balance |
Thread: tiger aces3 Nov 2014, 14:02 PM
playercardddddd In: COH2 Balance |
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