Lol I have no idea what you on about I can't help but laugh at the majority of what gets posted on these forums. The irony of what people say reminds me of stuff like this.
lol!
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Thread: Fight it out NOOOOOBS...13 Jan 2015, 00:02 AM
lol! In: COH2 Gameplay |
Thread: Official cohbros/ banner 12 Jan 2015, 23:50 PM
In: cohbros/ |
Thread: WW2 Daily Pic12 Jan 2015, 22:10 PM
German POWs packed into the Nonant le Pin prisoner camp, 1944 Just some of the tens of thousands of POW’s captured after the collapse of the Faliase Pocket. They were captured in the Falaise Pocket battle, almost 30 000 Germans captured. The guard soldiers would get in a jeep, circle around the camp, and every so often they’d yell “Halt!” and shoot their guns in the air to give the impression escaping soldiers were being shot. But the escapes were rare, none actually, because these prison camps were protecting the prisoners just as much as they were containing them. Anyone who escaped that camp would likely have been recaptured by Allied forces, or caught and executed by Resistance or Resistance-friendly citizens. Most if not all of those men knew their chances were much better inside those fences. These photos show the human and the more realistic side of the German Army in the war. Many people chalk up the German Army at the end of the Second World War as being big, bulked up, skinhead looking dudes in their twenties and thirties. In almost all surrender/prisoner of war photographs, the German Army was in a decrepit state, overgrown hair, skinny, sleep deprived, messed up uniforms, etc. It was not the camps that made the soldiers look tarnished, it was just a continuation of their condition when they surrendered. This photo is just a really good backing up of the reality of the German Army, not what has been perpetuated in movies and TV. There is still no real consensus on the death toll of German prisoners in Allied hands Immediately after WWII millions of German soldiers were held as POWs. There was no real organizational structure to deal with this huge amount of people and hunger and all sorts of diseases were rife. In 1946 there were still many hundreds of thousands kept as forced labor and its estimated 2-4000 died a month (this is POWs of Western Allies not USSR where even more died). The estimated number of death range from around 100.000 to 500 000, although possibly it’s towards the lower end. Ending in a Allied camp was a fate a thousand times better than ending up in a Soviet POW camp. Many Germans caught by the Soviets spent the remainder of the lives in the work/death camps. Only a small fractions were ever released back to Germany. The Soviets captured 2.8 million Germans and between 300,000 and 1 million died in captivity. The remainders were released. The last German PoWs in the Soviet Union was released in 1956. the source In: The Library |
Thread: Lack of Global Upgrades12 Jan 2015, 11:46 AM
1. These changes are not gonna happen, this game has already been released ages age. great point, agree wholeheartedly. In: COH2 Gameplay |
Thread: New Map by a Bro!12 Jan 2015, 00:37 AM
In: The Angry Bears |
Thread: New Map by a RtN11 Jan 2015, 20:37 PM
Hello, I just released a new map and it would please me greatly if people can check it out thanks! if this thread is a hassle, please feel free to remove! This map is a competitive 2v2 map that has a lot of room to maneuver. The size is most comparable with (4) Vaux Farmland and design, (2) Crossing in the Woods. There are cut offs, eight normal resource points instead of ten (to elongate early and mid game), a lot of flanking routes and varied theme across the map including farm, forest, grave yard, river crossings, industrial logging camps, small towns and more! I added four different weathers to simulate day to night transition. This is my re-mastered map. The original map, (4) Primrose Path, had been out for a while now. Looking back at the map with MonolithicBacon, he gave me a lot of advice on how to improve the map which gave me a motive to make the map better. (4) Hamlet is similar to (4) Primrose Path in terms of overall design. However, (4) Hamlet is much more detailed, balanced and varied across the board. Thanks to Onklesam, Janne252, PureBunk, MonolithicBacon, Sirlami, Sirinidalaya and cohbros/ for helping me create this map! IT'S HERE Tactical Map Overview Overview Follow Ups In Game Screens |
Thread: The Eastern Front Map Pack by pigsoup11 Jan 2015, 20:36 PM
We will not see anything new until the relic through bump (balance) in the road. Me and some RNG guys just gone done playing a match on all 3 of these maps and I have to say they are freaking gorgeous! The gameplay was extremely fun and all in all the maps are really, really well designed. I hope these get put into automatch! great map i benn broadacsting 1v1 on theam i truly like it and i hope that relic put theam on AT !! ^^ The Primrose Path just a bit dark but for sniper its a heaven map pack !! ^^ I just updated (4) Primrose Path. SO check it out! if it is not a bother. IT'S HERE In: News |
Thread: New Map by a Bro!11 Jan 2015, 20:33 PM
Since cohbros/ and TaB are so close and we work together like all the times, I am gonna promote my new map here if it is allowed. If it is not allowed, please feel free to remove. thanks. In: The Angry Bears |
Thread: (4) Hamlet11 Jan 2015, 20:15 PM
This map is a competitive 2v2 map that has a lot of room to maneuver. The size is most comparable with (4) Vaux Farmland and design, (2) Crossing in the Woods. There are cut offs, eight normal resource points instead of ten (to elongate early and mid game), a lot of flanking routes and varied theme across the map including farm, forest, grave yard, river crossings, industrial logging camps, small towns and more! I added four different weathers to simulate day to night transition. This is my re-mastered map. The original map, (4) Primrose Path, had been out for a while now. Looking back at the map with MonolithicBacon, he gave me a lot of advice on how to improve the map which gave me a motive to make the map better. (4) Hamlet is similar to (4) Primrose Path in terms of overall design. However, (4) Hamlet is much more detailed, balanced and varied across the board. Thanks to Onklesam, Janne252, PureBunk, MonolithicBacon, Sirlami, Sirinidalaya and cohbros/ for helping me create this map! IT'S HERE Tactical Map Overview Overview Follow Ups In Game Screens In: Map Sharing |
Thread: The People's Choice: (6 - 8) Kursk Winter11 Jan 2015, 01:40 AM
+1 here, too. you've taught me a lot about map making and i still learn a lot from viewing your maps in worldbuilder. thanks for all the great maps In: News |
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