All in all i think OKW is fine.
Listen to CieZ.
eh. speaking from 2v2 perspective as well almost half of the map in 2v2 rotation doesn't allow meaningful flanks/m3/m20/m15 due to clustered/bad design and sizes of the map. also, superbly designed okw base truck pushing and building crushing capabilities with well micro-ed kubel to cause first few retreats mean early game pretty much secured for axis. sure, volks and grens would get outplayed by great con/rifle micro only when axis players are spreading thin as much as normal allies early game to grab 50-50+% of the map in the first few minutes. staying relatively together, early combination of HMG, stg44, volks and grens can withstand against allies early game dominance. fear for USF mid game vehicles? get puma. it self-spots, and has 50 range that stays relative into the late game if used like a light tank.
also, i don't get how its 'allies intermediate player < axis intermediate players' but it somehow changes to 'allies expert player > axis expert player'. sure, expert allies player would flank better, execute attacks better, exploit allies early game better etc etc, but wouldn't axis expert player anticipate flanks better (defensive mines / wires), execute defense better, understand and withstand early game allies dominance better etc etc?
i do somewhat agree with his moral of the story. i guess i don't agree with some of the points he laid out to support it.