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Thread: The Community: Main reason why the game is "Unblanced"29 Nov 2013, 13:53 PM
Funny you say that. In: COH2 Balance |
Thread: MG 42 The Most Useless Unit In The Game29 Nov 2013, 13:50 PM
Omg talking to you. Don't act like this unit is completely broken because its not. All it needs is a bit of suppression increase so it suppress a bit faster and it's good to go. We both agree MG42 needs tweaking. How about we continue this discussion after the upcoming changes so we all know where we stand. In: COH2 Balance |
Thread: Mark Target OP29 Nov 2013, 13:42 PM
Last 2v2 game I had it used against my Veted PIV. I retreated the unit to the second line of attack which allowed my Stug to have free shots as they were chasing the Panzer so it actually was helpful to me as they were to focused on that PIV. In: COH2 Balance |
Thread: The Community: Main reason why the game is "Unblanced"29 Nov 2013, 13:02 PM
My mate once said: "['''] in the days of CoH1 we were siting on Gamereplays.org in Strategies section all day long discussing about strategies and how to counter them. In CoH2 we stay in the balance section all the time and argue which unit is more OP. [...]" I think this quote sums it all up nicely And I am not saying I'm without guilt here . In: COH2 Balance |
Thread: MG 42 The Most Useless Unit In The Game29 Nov 2013, 12:58 PM
Of course it does. Maxim deserved its nerf so did MG42. Not going back to this stage again is the key issue here. In: COH2 Balance |
Thread: Mark Target OP29 Nov 2013, 12:56 PM
And from what I can see you haven't use this ability even once because what you are saying is exaggeration. You're trying to make this ability look more potent than it really is thus justifying imaginary nerf. We can apply the same rule to every other anti tank ability that cripples tanks in any way. Following this logic you can claim AT nade or Panzerfaust is OP because it only costs so much munition and can cripple my tanks making them vulnerable to enemy fire. And once again it's not general recon. You only see targeted unit and nothing else. You get the same effect with ZiS Vet1 ability. In: COH2 Balance |
Thread: MG 42 The Most Useless Unit In The Game29 Nov 2013, 11:44 AM
I wouldn't go that far. I still find MG42 being a solid back bone to my German play. I agree it could use some suppression buff but please Relic don't revert it to the silliness it was at the beginning of CoH2. I know some players would like to have their easy mode back but majority of us don't. In: COH2 Balance |
Thread: Mark Target OP29 Nov 2013, 11:39 AM
You only can see targeted unit so general recon data doesn't apply here and if you retreat affected unit till mark target ends so no damage is done then 80 munition your opponent invested in this ability is wasted. I didn't say mark target is not effective I just said it's not OP as claimed by some people here. As a loose comparison here you wouldn't call rifle nade OP even if it has the ability to kill some unit members or wipe out whole squads as I wouldn't call marke target OP even if there is potential to cause some heavy damage. You have means to neglect the ability and its effects. It's all about skillful play. In: COH2 Balance |
Thread: Mark Target OP29 Nov 2013, 10:40 AM
If you see a big red marking target above one of your tanks simply retreat it. It's you who have control over it, not the enemy. Retreat it and 80 munition is wasted it's how easy is to avoid this thing. Unless you've already over extended yourself and drove your tank into the enemy lines without any support, then you're screwed. Of course it's a tank out of the battle but you can always retreat and come back later. Let's not ask for complete redesign of abilities only because someone doesn't like them or struggle with or against them. In: COH2 Balance |
Thread: Mark Target OP29 Nov 2013, 09:55 AM
Can we please draw a line between learn to play issues and balance issues? I really don't think Mark Target falls into the first category. It's a strong ability yes, but it's easily avoidable and reasonably priced. You can say this about every second ability in this game. Shall we now refer to all of them as overpowered? In: COH2 Balance |
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