Profile of OZtheWiZARD
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Post History of OZtheWiZARD
Thread: Main game mode to balance COH2?15 Apr 2014, 19:34 PM
1v1 In: COH2 Balance |
Thread: Balance Poll for Early Game 1v1 (3.0.0.13106)15 Apr 2014, 17:30 PM
Is patch due this evening? In: COH2 Balance |
Thread: Balance Poll for Early Game 1v1 (3.0.0.13106)15 Apr 2014, 11:09 AM
I picked Grenadiers as the most imbalanced unit for Germans but only because of how strong rifle nade is. They should tweak this and see how it plays out next patch. Pios are more than fine. German sniper is fine as well. If you think it's weak you can't use it right. Consprits need a bit of love. I think they are under performing right now. Soviet sniper is fine as it is now as you can hunt the squad down thanks to the recent changes. It may need to be look at when the meta changes. In: COH2 Balance |
Thread: Rifle Grenades14 Apr 2014, 09:46 AM
He just wants his easy mode. He's not interested in game being balanced. In: COH2 Balance |
Thread: Concepts of soviets is wrong that why they so boring13 Apr 2014, 23:34 PM
Sorry but a match up 2 T-34/76 against a Panther favours a Panther heavily. Maybe against someone who doesn't know what's doing but not against decent player. Been there, done that! In: COH2 Gameplay |
Thread: No Love for the Ostheer Sniper13 Apr 2014, 00:34 AM
Due to previous Soviet dominance I was forced to introduce sniper play into my typical German BO and I have to admit that German Sniper is a killing machine when used correctly. Now even more than previously. Never leave home without one. In: COH2 Balance |
Thread: Rifle Grenades13 Apr 2014, 00:31 AM
What's the difference you can still rifle nade a Maxim even if suppressed. In: COH2 Balance |
Thread: What the .... is up with the germans ?13 Apr 2014, 00:30 AM
I think people are playing Germans more now because they don't like the Soviet faction as much. You can ignore the obvious as much as you like but I am telling you that right now it's so much easier and straight forward to play as a German. Before that patch I got the same feeling when I was playing Soviets. Now tides have turned. In: COH2 Balance |
Thread: Rifle Grenades11 Apr 2014, 15:01 PM
I didn't have time to read all the bias that has been posted here but to address an opening post I think one of the problems with imbalance right now is rifle nades over performing. The damage is significant and quite constant. This combined with pretty decent range and relatively low cost makes them a no brainier really. I was always convinced that molotovs due to their smaller range should be the more potent nade as it is a bit harder to make them effective. I don't think reducing rifle nade blast radius is a way to balance it. I would love to see them consistent as they are now but I would tone their damage a bit. Leaving them as they are but increasing ammo cost would be a valid solution as well. In: COH2 Balance |
Thread: How the new Patch changed the flow and feel of the game.29 Mar 2014, 14:42 PM
Also I think Pios are fine. They will still die easily and they need to close the gap to do some damage. Pios coming close = golden opportunity for a molotov. In: COH2 Gameplay |
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