2v2+ German is the best late game faction because the tanks just roll the map, perfect example last night I had 4 su-85 in 3v3 at bottom of steppes. 3 P4 just roll right by my tanks take a shot FROM EACH SU-85 and my conscripts would not cause any AT nade engine damage to slow them down, and then the P4 start circling the tanks like they was AT guns and took them all out.
Also the opel trucks are still way to OP they should be limited to 1 per player in a game. If the game is long enough and 3-4 opel trucks are put out, you are certain to get steam rolled by german armor.
Lowering the fuel cost of brumbar, panther v and tiger was big mistake by relic even with increased manpower cost.
I play both russian and german I feel no stress at any point in a early game as german or russian. The mg42 nerf is nice but I just use grens and pgrens now instead and they do more damage so the early game on either side i feel is much better. i can get and hold my own the first 10-15 minutes as both factions, but playing as russians it is disappointing when 15 minutes of good map control is ruined by a swarm of tanks, thanks to fuel cache plus opel trucks of the germans.
right now the only viable late game russian tank counters are is2 assuming you have enough fuel to get 1 or 2, or the 34 spam. Sure you will loose some t34's but a rush with 2 or 3 players all having 4+ t34 units is sadly the best counter currently since the last patch. |
Since the new patch for AUG. 20th the skins were reset. After I set them again for all my vehicles and tanks, they dissapear after i restart the game and I have to place them back on my loadout again. I tried this several times, and even verified game cache on steam. Yet they keep dissapearing every time I start the game back up. Has anyone else experienced this? |