The biggest Forum Fighter are those who hide their playercard, what a surprise. |
Brits better have the best infantry in the game to compete with OKW bs
yes that means vet 7
corrected that for u |
1.Not excuse,just another reality of a small disadvantage for ost.Cruzz fixed this in kappatch.S-mines are still far less effective than multipurpose 1-shot soviet mines with that silly signboard.
2.Are we even playing same game?Rifles can close with impunity,grens can't stop them.Even at long range its very situational and RNG dependant,mid and close range rifles asswipe.As for not afford to fight another battle..plz don't try to be foolish.US field presence is far superior with ambulance both healing and reinforcing available right from start and also free units.Forget buying BArs,lieutenant comes with free BAR.Wake up.
3.No you gave a totally biased reason.IF I'M GOING TO PAY 340 MP AND 120 MUNI FOR A INFANTRY SQUAD,I BETTER EXPECT ALPHA DMG.I'm not asking them to be invulnerable i just don't want that enormous investment not to be one shotted..3 members lost ..even that is ok...1 shot..UNACCEPTABLE.340 MP AND 120 MUNI doesn't grow on a tree.It costs a pair and a leg.
And none of this changes the fact..that the 'design' makes ost completely helpless vs enemy elite infantry,because pzgrens AI is only good for cosn and vanilla rifles.
4.That amazing tier 1-all 4 of its amazing units is outperformed by single american unit.So what good is it?
When blob fix is implemented u won't see me asking for mg42 buff,till then i will.
Now stop sidestepping and making false accusations .Even aside tech costs,
1.Sniper-survivability issue
2.Mg42 - Unreliability issue(mix of survivability,unreliable suppression performance)
3.222 halftrack - Surviavbility issue.Dmg needs to kill snipers consistently at least,which pathetically it doesn't.
4.Pzgrens -Survivability issue.
5.Stug - Good for nothing,neither here nor there.Lack of defined role issue.
8.Panzerwerfer -Damage and accesibility problem.
Of the above....asking for buff of which is crying or whining?They are all justified requests against genuinely underperforming units.
But usf fanboys like you cry whiner at slightest ost buff sop u can enjoy ur autowins,its u who is the whiner.Or answer point by point which is whining.
i totally disagree with everything, i am currently playing a nom meta gamestyle as wehrmacht in random 2v2s and it works pretty well, using no tigers, but sniper, pgrens, stugs etc. ofc it's hard as wehrmacht, but not due it being weak, but rather all the cheese of allies and fucking RNG wipe units/tools, which they are forced to use to deal with OPW. |
Wouldn't you rather see the existing ones brought up to par with the others?
I really would love to see a overhaul (nerf, buffs) to all commanders. |
Right ostheer is balanced and needs a nerf to LMGs.Excellent observation.
get some glasses dude, he said lmgs in general are "broken" |
WP everyone! |
yeah, i understand your point, but i would hope for a system to be slightly more inteligent, making actual changes to how things operate instead of just changing values about. i would try and create a system forcing a player into hitting a threshold. they mightn't enjoy or want to tech, but they'd have to, or be entirely routed from the field. try and create a more gradual income climb, adjust prices to be fair within reasonable tier times or perhaps cap income to tech, like in rise of nations, there's ways around it, the most reasonable in my mind attaching certain units to certain tiers, para's to an officer, etc. etc.
the way i look at it in game is generally always a value proposition over how much i'm in need at the moment: i may get X tiered unit, or, can i hold out for CP's + resources for call in unit Y. make one of those criteria unobtainable, i'm forced into option X.
offtopic
I am not against call in meta at all cost, it is a strategical option. The problem however is that it totally overperforms in comparison to normal teching, because of the double economical advantage:
1. You don't invest manpower in tech -> field more infantry -> more pressure -> deny the enemy resources.
2. You don't invest fuel in tech -> outnumber the enemy with vehicles.
another thing: many call in commander also provide very strong abilites and additional units. Mark vhicle, 120mm mortar, stug3 e, stuka at support, il2 bombing run, incendiary arty etc.. which let u rofl stomp at defense like the pak43 or just rape the enemy's tanks (mark vehicle) |
But, surely it would change if the resource sectors were designed differently. If you can't afford a call in tank because for instance you were cut off... Or there were just less resources on the map, ...
Less ressources would actually promote call in spam, since it will take even more time to tech. |
Yes I completely agree.
But even symmetrical maps made by talented mapmakers (i.e. Crossing in the woods by Onkle Sam) get trashed as unbalanced by many players. In other words, in many cases balance is in the eye of the beholder based upon faction/commander preference. Its not even a LTP issue. Its a learn to break out of your rut issue.
unbalanced regarding faction design, not starting position.
it does take time to make a map from the scratch. i know that. i think out of 4 maps i made, only one (remastered one) is remotely close to relic map quality in terms of details and cosmetics.
Depends, 2 weeks at max for a solid 2v2 map is what i need. |
Am I only one around here that thinks that MG-42 is fine as is?
No, u are not alone, the problem of ALL hmgs currently: infantry runs straight into it, uses any nade ability and forces the hmg to retreat. |