Seriously, can I copy and paste this on my post?
go ahead |
325 muni should wipe a okw truck, when the 200 muni strike of soviets brings it down to under 25%
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As Wehrmacht / Ostheer i have to say that Grenadiers need an adjustment to be at least comparable in late game, when allied infantry is all vet 3.
Pgrenz need a buff for sure, i haven't used them in years. Maybe just one man more on the squad and reinforcement cost reduced.
For t4 i have to say it is not worth it in most cases. The Panzerwerfer made it's comeback now though.
P4's really struggle these days when it is a engagement vs cromwell
For OKW i have to say that volksgrens are almost useless as a real fighting force. My Solution is to go 2 sturms. But then you have to engage extremly well.
The MG34 is pretty much a joke.
You kinda have to choose a doctrine now really early has OKW, for JLI, Fusiliers, Falls. JLI are way superior to the other 2 call in infantrys, fusiliers get powerful with g43..but 90 ammo is 90 ammo.
But still.. you can pull it off.
For Ostheer a sniper should be taken vs UKF and USF. If you don't, it feels like have fun with getting mp bleed to death.
For OKW i see only JLI most of the time, since they are the only infantry which can atleast keep up in damage, while Falls and JLI are still really fragile, and falls will start to become useful at vet 2.
Also People not use Kubel, because they have the attitude "it will die anyways" - but for 4-6 minutes you can just surpress everything if you do right, a mobile maxim, what you want more?
Axis got definatly harder to play, since you have to be the aggresive one now and not the lame ass campy motherfucker like how axis have been played most of the time before.
If Axis would be a little adjusted, i think the game would be pretty much in a state where you have the best balance possible.
I'd like to say that going Mechanized would be a good Idea as OKW, but the lack of heal mimght screw you up pretty bad in early game, maybe there should be an opportunity to get a bit heal out of a squad.
But still, in my opinion it's pretty much fine, really small things that have to be worked on |
No Ninja, hotfix |
A lot of people just get shitmad when all their shit gets wiped in a few seconds, totally kills the fun out of the game for them. Also coh2 is hard to learn as in mapread, what unit counters which, how to really use a unit. Simply saying that a sniper counters riflemen as ostheher, well sure it bleeds them, but it is how you use this sniper WITH your other army.
Another problem is definatly the micromanagement. Relic makes it extremly hard for players, because they cant put their hotkeys how the want it. Which is utterly retarded in my opinion. If that would be implemented in the game and lets say people can use WASD as camera move like in FPS-Games and have grenade on F and vehicle reverse on Q it would make it much easier for them to react and to see success in trying and maybe succeeding in retreating a tank without losing all your other units.
One guy in the forumsm said it is not worth it to invest time in this game to get good. And he is right. Because relic doesnt give you the chance to become good in your OWN way, only in the way they give you. Compared to the one and only eSports game that keeps themselves up, you have the choice to set up how you aim etc, adjust your crosshair to your preferences. Thats what is definatly missing in this game. |
Yeah, i guess so..but pathing was always a problemmm from relic |
if you have it in the loiter it reks you of course, but outside of it , soviet m5 reks it , don't be stoopeed and put it in the loiter and you are fine
it's the same with p47-strike of USF when it was batshit rekking everything, Anti air outside loiter and gg |
thats what i thought aswell, when i play brits there is no retarded circling in tanks, real smooth pathing. Why they cant do that to all other tanks, idk |
#adapt and get some anti air MVGame |
Thread: FaHu30 Oct 2015, 22:11 PM
cya FaHu MVSpiel |