Why is it every day there is a new thread about how BS the maxim is?
Because you and a couple of other forum heroes have to make a new one every day?
Thread: State of the balance according to Imperial Dane22 Jul 2014, 19:14 PM
Because you and a couple of other forum heroes have to make a new one every day? In: COH2 Balance |
Thread: blitz1337 OKW balance thread22 Jul 2014, 11:18 AM
This is actually a thread for people to make sense of the OKW balance Yes, this is exactly what the topic made me expect In: COH2 Balance |
Thread: Soviets - A core faction discussion22 Jul 2014, 10:16 AM
I'm quite sure there's a lot of potential in Urban Defense and Defensive vs OKW mechanized HQ openers, since the small AT gun is sufficient to deal with all the light vehicles, the 120mm is very strong against forward trucks, and the FHQ has some niche applications... but why would I bother when shocks -> call in tanks or guard motor is so strong anyway? But instead of going for these doctrines, you could just pick a Guard doctrine and get a squad that does both the same AT as the light atgun, plus deals with infantry decently, scales better and is far more mobile, for 160MP more. And then you have a bunch of other decent abilities from your commander too, instead of doucheguns and tank traps. There's nothing of particular interest in T1 except snipers, so being able to skip building T2 thanks to having a bunch of expensive replacement units taking up your commander skill slots is not really a worthwhile trade. FHQ is a bit better (on the maps that have cutoffs with nearby buildings, anyway), but is also a doctrine which is basically saying "I win in 10 minutes or I lose the game". In: COH2 Balance |
Thread: Maxim Spam22 Jul 2014, 10:01 AM
Sorry, if anything mg42s become incredibly relevant lategame because with vet3 they can completely lock down their entire cone, and deal insane damage while doing so, and the spread out deployment you usually get with the mg42 team means they're not going to get oneshot by any kind of aoe either. At vet3 they're nigh impossible to kill with just infantry, and you have these things called other units to protect them from vehicles. In: COH2 Balance |
Thread: Maxim Spam22 Jul 2014, 06:51 AM
mg42 scaling with vet is fucking amazing. It's literally the best scaling unit wehrmacht has, a single vet3 one is better than two vet0 ones. Maxim vet scaling on the other hand...doesn't really exist, you won't notice when you lose your vet crew to a riflenade. And while you're right about the traverse (on non-vet2 MG42s, anyway), you try stopping a blob of 4 units together with a maxim and come tell us how that goes. An MG42 in the same situation instasuppresses all the squads when it starts firing.
So you don't know. And jelly is barely even in the top-200. A rank range to which pretty much every single player who plays a lot of games will end up getting into because the player base isn't that large.
If anything the high end game tactics are more stale than in midrank games and you're more or less guaranteed to see whichever unit is the most effective being spammed. And what can we conclude about what the high level players think about the viability of maxim spam (in 1vs1) from this?
To be honest this would barely make a difference ingame except by making mg42s even less enticing against soviets, and the "omg maxim op" crowd would be back to crying that it wasn't a big enough nerf 5 seconds after the patch notes hit. In: COH2 Balance |
Thread: Maxim Spam21 Jul 2014, 12:06 PM
Very convincing argument. As far as my experiences go, the highest ranked player who usually makes 3 or more maxims early on is Valkyrie, currently rank 94. Pretty bad ranking for such an "op" strat. In: COH2 Balance |
Thread: Maxim Spam21 Jul 2014, 11:28 AM
Riddle me this: Why can't a single maxim spammer even make it into the top-50 of 1vs1 if they're so insanely op like you say? And why doesn't a single one of the "top" players actually do it? In: COH2 Balance |
Thread: Civil Disobedience against Relic21 Jul 2014, 08:02 AM
Amazing idea. You truly are a visionary. In: Lobby |
Thread: Maxims vs the OKW 19 Jul 2014, 13:28 PM
You already fucked up if conscripts got into molotov range of your mg42 before you atleast started unpacking. Riflenade has longer range than maxims at vet2, so getting riflenaded only means your enemy knew where you were, he didn't have to commit in any way. In: COH2 Balance |
Thread: State of the balance according to Imperial Dane18 Jul 2014, 19:08 PM
Cool observations. I really like the one talking about how Volks dont' scale well into late game. Sounds like another core infantry unit I know. The difference being, one of the units being referred to here scales superbly to the late game. The one with the V in its name. In: COH2 Balance |