The second issue is very simple and easy to fix. Light non-tracked vehicles have a ridiculously low 0.1 radius minimum turn radius in the pathfinding files, which when used will be that ridiculous 360 noscope turn ingame. There's no reason for it to exist, just remove that turn and they will behave that much better.
Don't really have a clue about the reverse thing, I think it might be some kind of bug in speed calculations because I have had it happen a few times when blitzing my axis tanks and generally see it happening on roads only with anything else, so it seems to require some kind of speed threshold to happen.
Profile of Cruzz
General Information
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
Register Time: 14 Aug 2013, 23:10 PM
Steam: 76561197970841350
Residence: Finland
Nationality: Finland
Timezone: Europe/Helsinki
Game Name: Cruzz
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